#ifndef D_A_NPC_SEIRA_H #define D_A_NPC_SEIRA_H #include "d/actor/d_a_npc.h" #include "d/d_shop_system.h" struct daNpc_Seira_HIOParam { /* 0x00 */ daNpcT_HIOParam common; }; class daNpc_Seira_Param_c { public: virtual ~daNpc_Seira_Param_c() {} static const daNpc_Seira_HIOParam m; }; #if DEBUG class daNpc_Seira_HIO_c : public mDoHIO_entry_c { public: daNpc_Seira_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); daNpc_Seira_HIOParam m; }; #define NPC_SEIRA_HIO_CLASS daNpc_Seira_HIO_c #else #define NPC_SEIRA_HIO_CLASS daNpc_Seira_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_Seira_c * @brief Sera * * @details * */ class daNpc_Seira_c : public dShopSystem_c { public: typedef int (daNpc_Seira_c::*cutFunc)(int); typedef int (daNpc_Seira_c::*actionFunc)(void*); ~daNpc_Seira_c(); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); int getFlowNodeNo(); u8 checkBottle(); u8 getNpcType(); int isDelete(); void reset(); void afterJntAnm(int); void setParam(); BOOL checkChangeEvt(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); BOOL drawDbgInfo(); void drawOtherMdl(); bool setBottleAnm(int, int, f32, bool); bool afterSetMotionAnm(int, int, f32, int); void changeAnm(int*, int*); void changeBck(int*, int*); void changeBtp(int*, int*); void changeBtk(int*, int*); int selectAction(); int chkAction(actionFunc); int setAction(actionFunc); int cutConversationAboutSaru(int); BOOL checkStageIsSeirasShop(); int getShopItemType(); int wait(void*); int sit(void*); int happy(void*); int worry(void*); int sad(void*); int lookaround(void*); int lookaround_wait(void*); int smile(void*); int talk(void*); int shop(void*); daNpc_Seira_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { // "|%06d:%x|daNpc_Seira_c -> Construct\n" OS_REPORT("|%06d:%x|daNpc_Seira_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballMaterialNo() { return 2; } s32 getHeadJointNo() { return 4; } s32 getNeckJointNo() { return 3; } s32 getBackboneJointNo() { return true; } BOOL checkChangeJoint(int val) { return val == 4; } BOOL checkRemoveJoint(int val) { return val == 8; } static char* mCutNameList[2]; static cutFunc mCutList[2]; private: /* 0x0F7C */ mDoExt_McaMorfSO* mpSeiraMorf; /* 0x0F80 */ NPC_SEIRA_HIO_CLASS* mpHIO; /* 0x0F80 */ dCcD_Cyl mCyl1; /* 0x10C0 */ u8 mChkBottle; /* 0x10C1 */ u8 mType; /* 0x10C4 */ daNpcT_ActorMngr_c mActorMngr[3]; /* 0x10DC */ actionFunc mNextAction; /* 0x10E8 */ actionFunc mActFunc_0; /* 0x10F4 */ int mEventTimer; /* 0x10F8 */ int mShopProcess; /* 0x10FC */ u8 field_0x10fc; /* 0x10FD */ u8 field_0x10fd; /* 0x10FE */ u8 mNpcType; /* 0x10FF */ u8 field_0x10FF; /* 0x1100 */ u8 mEvtBit; /* 0x1101 */ u8 field_0x1101[0x1104 - 0x1101]; /* 0x1104 */ u8 field_0x1104; }; STATIC_ASSERT(sizeof(daNpc_Seira_c) == 0x1108); #endif /* D_A_NPC_SEIRA_H */