#ifndef D_A_NPC_SEIRA2_H #define D_A_NPC_SEIRA2_H #include "d/actor/d_a_npc.h" #include "d/d_shop_system.h" struct daNpc_Seira2_HIOParam { /* 0x00 */ daNpcT_HIOParam common; }; class daNpc_Seira2_Param_c { public: virtual ~daNpc_Seira2_Param_c() {} static const daNpc_Seira2_HIOParam m; }; #if DEBUG class daNpc_Seira2_HIO_c : public mDoHIO_entry_c { public: daNpc_Seira2_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); daNpc_Seira2_HIOParam m; }; #define NPC_SEIRA2_HIO_CLASS daNpc_Seira2_HIO_c #else #define NPC_SEIRA2_HIO_CLASS daNpc_Seira2_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_Seira2_c * @brief Sera (Shopkeeper) * * @details * */ class daNpc_Seira2_c : public dShopSystem_c { public: typedef int (daNpc_Seira2_c::*cutFunc)(int); typedef int (daNpc_Seira2_c::*actionFunc)(void*); ~daNpc_Seira2_c(); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); int getFlowNodeNo(); u8 getMaxNumItem(); u8 checkBottle(); int isDelete(); void reset(); void afterJntAnm(int); void setParam(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); BOOL drawDbgInfo(); void drawOtherMdl(); bool setBottleAnm(int, int, f32, bool); bool afterSetMotionAnm(int, int, f32, int); int selectAction(); int chkAction(actionFunc); int setAction(actionFunc); BOOL checkStageIsSeira2sShop(); int wait(void*); int sit(void*); int happy(void*); int worry(void*); int sad(void*); int lookaround(void*); int smile(void*); int talk(void*); int shop(void*); daNpc_Seira2_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { // "|%06d:%x|daNpc_Seira2_c -> Construct\n" OS_REPORT("|%06d:%x|daNpc_Seira2_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballMaterialNo() { return 2; } s32 getHeadJointNo() { return 4; } s32 getNeckJointNo() { return 3; } s32 getBackboneJointNo() { return true; } BOOL checkChangeJoint(int val) { return val == 4; } BOOL checkRemoveJoint(int val) { return val == 8; } static char* mCutNameList[1]; static cutFunc mCutList[1]; private: /* 0x0F7C */ mDoExt_McaMorfSO* mpSeiraMorf; /* 0x0F80 */ NPC_SEIRA2_HIO_CLASS* mpHIO; /* 0x0F84 */ dCcD_Cyl mCyl1; /* 0x10C0 */ u8 mChkBottle; /* 0x10C1 */ u8 mType; /* 0x10C4 */ daNpcT_ActorMngr_c mActorMngr[1]; /* 0x10CC */ actionFunc mNextAction; /* 0x10D8 */ actionFunc mActFunc_0; /* 0x10D4 */ int mEventTimer; /* 0x10E8 */ int mShopProcess; /* 0x10EC */ u8 field_0x10EC; /* 0x10ED */ u8 field_0x10ED; /* 0x10EE */ u8 mEvtBit; /* 0x10EF */ u8 field_0x10EF[0x10F0 - 0x10EF]; /* 0x10F0 */ u8 field_0x10F0; }; STATIC_ASSERT(sizeof(daNpc_Seira2_c) == 0x10F4); #endif /* D_A_NPC_SEIRA2_H */