#ifndef D_A_NPC_WRESTLER_H #define D_A_NPC_WRESTLER_H #include "d/actor/d_a_npc.h" #include "d/actor/d_a_npc4.h" /** * @ingroup actors-npcs * @class daNpcWrestler_c * @brief Goron (Fat) * * @details * */ struct daNpcWrestler_HIOParamSub { /* 0x00 */ f32 field_0x0; /* 0x04 */ f32 mWallH; /* 0x08 */ f32 mWallR; /* 0x0C */ f32 real_shadow_size; // リアル影サイズ (Real Shadow Size) /* 0x10 */ f32 field_0x10; /* 0x14 */ f32 reasonable_distance; // 見合う距離 (Right Distance) /* 0x18 */ f32 grapple_distance; // 組み合い距離 (Grapple Distance) /* 0x1C */ f32 reconfig_distance; // 再配置距離 (Reconfiguration Distance) /* 0x20 */ s16 lateral_movement_time; // 横移動時間 (Lateral Movement Time) /* 0x22 */ s16 horizontal_movement_speed; // 横移動速度 (Horizontal Movement Speed) /* 0x24 */ s16 stagger_time; // ふらふら時間 (Stagger Time) /* 0x26 */ s16 wait_time; // 待ち時間 (Wait Time) /* 0x28 */ s16 bending_limit; // 曲がり限界 (Bending Limit) /* 0x2C */ struct { f32 lateral_movement_chance; // 横移動 の確率 (Lateral Movement Chance) f32 hit_chance; // 張り手 の確率 (Hit Chance) f32 tackle_chance; // タックルの確率 (Tackle Chance) f32 wait_chance; // 待 機 の確率 (Wait Chance) } chances[2]; }; struct daNpcWrestler_HIOParam { /* 0x00 */ daNpcF_HIOParam common; /* 0x6C */ s16 ai_action; // AI行動 (AI Action) /* 0x6E */ s16 ready_appearance_time; // Ready? 出現時間 (Ready? Appearance Time) /* 0x70 */ s16 fight_appearance_time; // Fight! 出現時間 (Fight! Appearance Time) /* 0x74 */ s32 slap_hit_impact; // 張り手Hit衝撃 (Slap Hit Impact) /* 0x78 */ s16 rotation; // 回転割り (Rotating) /* 0x7C */ f32 camera_rotation_angle; // カメラ回転角 (Camera Rotation Angle) /* 0x80 */ f32 ring_edge_sound; // 音 土俵際距離 (Sound, Distance From Edge Of Ring) /* 0x84 */ f32 ring_edge_movement; // 動 土俵際距離 (Movement, Distance From Edge Of Ring) /* 0x88 */ f32 fade_speed; /* 0x8C */ s16 field_0x8c; /* 0x90 */ f32 field_0x90; /* 0x94 */ f32 field_0x94; /* 0x98 */ f32 field_0x98; /* 0x9C */ f32 field_0x9c; /* 0xA0 */ f32 field_0xa0; /* 0xA4 */ f32 field_0xa4; /* 0xA8 */ s16 field_0xa8; /* 0xAA */ s16 field_0xaa; /* 0xAC */ s16 field_0xac; /* 0xB0 */ f32 field_0xb0; /* 0xB4 */ s16 field_0xb4; /* 0xB6 */ s16 field_0xb6; /* 0xB8 */ Vec field_0xb8; /* 0xC4 */ Vec field_0xc4; /* 0xD0 */ Vec field_0xd0; /* 0xDC */ Vec field_0xdc; /* 0xE8 */ s16 field_0xe8; /* 0xEA */ s16 field_0xea; /* 0xEC */ s16 field_0xec; /* 0xEE */ s16 field_0xee; /* 0xF0 */ f32 field_0xf0; /* 0xF4 */ f32 vertical_speed; // 垂直速度 (Vertical Speed) /* 0xF8 */ f32 horizontal_speed; // 水平速度 (Horizontal Speed) /* 0xFC */ daNpcWrestler_HIOParamSub mTypeParams[2]; }; class daNpcWrestler_Param_c { public: virtual ~daNpcWrestler_Param_c() {} static daNpcWrestler_HIOParam const m; }; class daNpcWrestler_HIO_Node_c: public JORReflexible { public: daNpcWrestler_HIO_Node_c() {} virtual ~daNpcWrestler_HIO_Node_c() {} void genMessage(JORMContext*); void setParam(daNpcWrestler_HIOParamSub* param_1) { field_0x4 = param_1; } /* 0x04 */ daNpcWrestler_HIOParamSub* field_0x4; }; class daNpcWrestler_HIO_c : public mDoHIO_entry_c { public: daNpcWrestler_HIO_c(); virtual ~daNpcWrestler_HIO_c() {} void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x008 */ daNpcWrestler_HIOParam m; /* 0x19C */ daNpcWrestler_HIO_Node_c field_0x19c[2]; }; #if DEBUG #define NPC_WRESTLER_HIO_CLASS daNpcWrestler_HIO_c #else #define NPC_WRESTLER_HIO_CLASS daNpcWrestler_Param_c #endif struct WrestlerParamList { daNpc_GetParam1* bck_list; daNpc_GetParam2* face_list; daNpc_GetParam1* btp_list; daNpc_GetParam1* btk_list; }; struct DemoCamera_c { cXyz mDemoCamCenter; cXyz mDemoCamEye; cXyz field_0x18; cXyz field_0x24; cXyz field_0x30; cXyz field_0x3c; }; class daNpcWrestler_c : public daNpcF_c { public: typedef bool (daNpcWrestler_c::*actionFunc)(void*); typedef BOOL (daNpcWrestler_c::*EventFn)(int); daNpcWrestler_c(); cPhs_Step Create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); int ctrlJoint(J3DJoint*, J3DModel*); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); bool checkStartUp(); void reset(); inline int setAction(actionFunc); void checkArenaInfo(); bool checkArenaSub(fopAc_ac_c*); void setOnToArena(f32); inline bool wait(void*); inline bool talk(void*); inline bool demo(void*); inline bool gotoArena(void*); inline bool gotoLiving(void*); inline bool sumouReady(void*); inline bool sumouWait(void*); inline bool checkOutOfArenaP(); inline bool setNextAction(); inline bool sumouPunchHit(void*); inline bool sumouPunchChaseHit(void*); inline bool sumouPunchMiss(void*); inline bool checkOutOfArenaW(); cXyz getJointPos(int); inline bool sumouPunchDraw(void*); inline bool sumouTackleHit(void*); inline bool sumouTackleMiss(void*); inline bool sumouTackleDraw(void*); inline bool sumouSideStep(void*); inline bool sumouLostBalance(void*); inline bool sumouPunchShock(void*); inline bool sumouPunchChaseShock(void*); inline bool sumouPunchStagger(void*); inline bool sumouTackleShock(void*); inline bool sumouTackleStagger(void*); inline bool sumouTackleStaggerRelease(void*); inline bool sumouTacklePush(void*); inline bool sumouTackleRelease(void*); inline bool demoSumouReady(void*); inline bool demoSumouWin(void*); inline bool demoSumouLose(void*); inline bool demoSumouWin2(void*); inline bool demoSumouLose2(void*); inline bool demoSumouUnilateralWin(void*); inline bool demoTalkAfterLose(void*); inline BOOL EvCut_grDSEntry(int); inline BOOL EvCut_grDSEntry2(int); inline BOOL EvCut_grDSEntry3_4(int); inline BOOL EvCut_grDSEntry5(int); inline BOOL EvCut_grDSLose(int); inline void setWrestlerVoice(); inline void playMotion(); inline void lookat(); virtual ~daNpcWrestler_c(); inline void setParam(); inline BOOL main(); inline BOOL ctrlBtk(); void adjustShapeAngle() {} inline void setAttnPos(); inline bool setExpressionAnm(int, bool); inline bool setExpressionBtp(int); inline void setExpression(int, f32); inline void setMotionAnm(int, f32); void setMotion(int, f32, int); inline BOOL drawDbgInfo(); inline void drawOtherMdls(); s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; } int getWrestlerAction() { return mWrestlerAction; } u8 getType() { return argument & 0x7F; } u8 getWrestlerType() { return getType(); } bool chkAction(actionFunc i_action) { return i_action == field_0xdcc; } inline bool selectAction(); s8 getArenaNo() { return (u8)fopAcM_GetParam(this); } u32 getStatusNo() { return fopAcM_GetParam(this) >> 24; } inline void setLookMode(int); inline BOOL chkFindPlayer(); inline BOOL step(s16, int); inline bool setTalkAngle(); inline void setStepAngle(); inline void setExpressionTalkAfter(); void initTalkAngle() { mTurnMode = 0; } inline void setNextSumouEvent(int); inline void setBackToLiving(); void offWrestlerNoDraw() { mWrestlerNoDraw = 0; } void onWrestlerNoDraw() { mWrestlerNoDraw = 1; } inline void initDemoCamera_ArenaSide(); inline void sumouAI(); inline s16 oppositeToPlayer(); inline void correctGraspPosAngle(bool); inline void initDemoCamera_ReadyLink(); inline void initDemoCamera_ReadyWrestler(); inline void playExpression(); static EventFn mEvtSeqList[7]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ daNpcWrestler_HIOParam* field_0xbd8; /* 0xBDC */ daNpcWrestler_HIOParamSub* field_0xbdc; /* 0xBE0 */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBE4 */ daNpcF_Lookat_c mLookAt; /* 0xC80 */ daNpcF_ActorMngr_c mActorMngr[2]; /* 0xC90 */ dCcD_Cyl field_0xc90; /* 0xDCC */ actionFunc field_0xdcc; /* 0xDD8 */ JPABaseEmitter* field_0xdd8; /* 0xDDC */ JPABaseEmitter* field_0xddc; /* 0xDE0 */ JPABaseEmitter* field_0xde0; /* 0xDE4 */ JPABaseEmitter* field_0xde4; /* 0xDE8 */ u32 field_0xde8; /* 0xDEC */ u32 field_0xdec; /* 0xDF0 */ Vec mArenaPos; /* 0xDFC */ f32 mArenaExtent; /* 0xE00 */ s16 mArenaAngle; /* 0xE02 */ struct { u8 chkFlag; } mArenaInfo; /* 0xE03 */ u8 field_0xe03; /* 0xE04 */ WrestlerParamList* field_0xe04; /* 0xE08 */ DemoCamera_c mDemoCam; /* 0xE50 */ f32 mDemoCamFovy; /* 0xE54 */ f32 field_0xe54; /* 0xE58 */ f32 field_0xe58; /* 0xE5C */ s16 field_0xe5c; /* 0xE5E */ s16 field_0xe5e; /* 0xE60 */ u8 field_0xe60[0xe64 - 0xe60]; /* 0XE64 */ request_of_phase_process_class mPhase; /* 0xE6C */ request_of_phase_process_class mPhase2; /* 0xE74 */ int mWrestlerAction; /* 0xE78 */ fpc_ProcID field_0xe78; /* 0xE7C */ int mItemNo; /* 0xE80 */ int field_0xe80; /* 0xE84 */ int field_0xe84; /* 0xE88 */ int mMsgNo; /* 0xE8C */ f32 field_0xe8c; /* 0xE90 */ s16 mLookMode; /* 0xE92 */ s16 field_0xe92; /* 0xE94 */ s16 mStepAngle; /* 0xE96 */ u16 field_0xe96; /* 0xE98 */ u8 field_0xe98; /* 0xE99 */ u8 field_0xe99; /* 0xE9A */ u8 field_0xe9a; /* 0xE9B */ u8 mType; /* 0xE9C */ u8 mWrestlerNoDraw; }; //STATIC_ASSERT(sizeof(daNpcWrestler_c) == 0xea0); #endif /* D_A_NPC_WRESTLER_H */