#include "m_Do/m_Do_controller_pad.h" #include "imgui.h" #include "ImGuiConsole.hpp" void DuskDebugPad() { auto& pad = mDoCPd_c::getCpadInfo(PAD_1); auto KeyFlag = [&](ImGuiKey key, u32 padFlag) { if (ImGui::IsKeyDown(key)) pad.mButtonFlags |= padFlag; if (ImGui::IsKeyPressed(key)) pad.mPressedButtonFlags |= padFlag; }; KeyFlag(ImGuiKey_K, PAD_BUTTON_A); KeyFlag(ImGuiKey_J, PAD_BUTTON_B); KeyFlag(ImGuiKey_L, PAD_BUTTON_X); KeyFlag(ImGuiKey_I, PAD_BUTTON_Y); KeyFlag(ImGuiKey_H, PAD_BUTTON_START); KeyFlag(ImGuiKey_O, PAD_TRIGGER_Z); KeyFlag(ImGuiKey_Keypad8, PAD_BUTTON_UP); KeyFlag(ImGuiKey_Keypad2, PAD_BUTTON_DOWN); KeyFlag(ImGuiKey_Keypad6, PAD_BUTTON_RIGHT); KeyFlag(ImGuiKey_Keypad4, PAD_BUTTON_LEFT); if (ImGui::IsKeyDown(ImGuiKey_W)) { pad.mMainStickPosY = 1.0f; pad.mMainStickValue = 1.0f; pad.mMainStickAngle = 0x8000; } if (ImGui::IsKeyDown(ImGuiKey_S)) { pad.mMainStickPosY = -1.0f; pad.mMainStickValue = 1.0f; pad.mMainStickAngle = 0; } if (ImGui::IsKeyDown(ImGuiKey_D)) { pad.mMainStickPosX = 1.0f; pad.mMainStickValue = 1.0f; pad.mMainStickAngle = 0x4000; } if (ImGui::IsKeyDown(ImGuiKey_A)) { pad.mMainStickPosX = -1.0f; pad.mMainStickValue = 1.0f; pad.mMainStickAngle = -0x4000; } if (ImGui::IsKeyDown(ImGuiKey_Q)) { pad.mTriggerLeft = 1.0; pad.mTrigLockL = 1; pad.mHoldLockL = 1; } if (ImGui::IsKeyDown(ImGuiKey_E)) { pad.mTriggerRight = 1.0; pad.mTrigLockR = 1; pad.mHoldLockR = 1; } }