#ifndef D_A_B_BH_H #define D_A_B_BH_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class b_bh_class * @brief Big Baba * * @details Forest Temple enemy. * */ class b_bh_class : public fopEn_enemy_c { private: /* 0x5AC */ u8 field_0x568[0xf4c - 0x5AC]; }; STATIC_ASSERT(sizeof(b_bh_class) == 0xf4c); class daB_BH_HIO_c { public: /* 805AE26C */ daB_BH_HIO_c(); /* 805B3098 */ ~daB_BH_HIO_c(); }; #endif /* D_A_B_BH_H */