#ifndef D_A_DEMO_ITEM_H #define D_A_DEMO_ITEM_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-unsorted * @class daDitem_c * @brief Cutscene Item * * @details * */ class daDitem_c : public fopAc_ac_c { public: /* 804DFBCC */ bool __CreateHeap(); /* 804DFBD4 */ void CreateInit(); /* 804DFC98 */ void action(); /* 804DFD10 */ void actionStart(); /* 804E00DC */ void actionEvent(); /* 804E0A50 */ void actionWaitLightEnd(); /* 804E0B40 */ void actionEnd(); /* 804E0B60 */ void setInsectEffect(); /* 804E0C44 */ void followInsectEffect(); /* 804E0CB0 */ void endInsectEffect(); /* 804E0D44 */ void onEventReg(int, int); /* 804E0DB4 */ void set_pos(); /* 804E105C */ void anim_control(); /* 804E1098 */ void initEffectLight(); /* 804E10D0 */ void settingEffectLight(); /* 804E111C */ void set_mtx(); /* 804E11D4 */ void setTevStr(); /* 804E122C */ void setListStart(); /* 804E1230 */ void draw_WOOD_STICK(); private: /* 0x568 */ u8 field_0x568[0x9c8 - 0x568]; }; STATIC_ASSERT(sizeof(daDitem_c) == 0x9c8); #endif /* D_A_DEMO_ITEM_H */