#ifndef D_A_E_BI_H #define D_A_E_BI_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_bi_class * @brief Bomb Insect * * @details * */ class e_bi_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0xc00 - 0x5ac]; }; STATIC_ASSERT(sizeof(e_bi_class) == 0xc00); class daE_BI_HIO_c { /* 8068A5EC */ daE_BI_HIO_c(); /* 8068D2DC */ ~daE_BI_HIO_c(); }; #endif /* D_A_E_BI_H */