#ifndef D_A_E_FM_H #define D_A_E_FM_H #include "f_op/f_op_actor_mng.h" #include "Z2AudioLib/Z2Creature.h" /** * @ingroup actors-enemies * @class e_fm_class * @brief Fyrus * * @details * */ class e_fm_class : public fopEn_enemy_c { public: /* 804F9B64 */ e_fm_class(); /* 0x005AC */ u8 field_0x5ac[0x63c - 0x5ac]; /* 0x0063C */ Z2CreatureFM field_0x63c; /* 0x00760 */ u8 field_0x760[0x1828 - 0x760]; /* 0x01828 */ u8 field_0x1828; /* 0x01829 */ u8 field_0x1829[0x1b084 - 0x1829]; }; STATIC_ASSERT(sizeof(e_fm_class) == 0x1b084); class daE_FM_HIO_c { /* 804EF0EC */ daE_FM_HIO_c(); /* 804FA3D8 */ ~daE_FM_HIO_c(); }; struct chain_s { /* 804F9E14 */ ~chain_s(); /* 804F9F14 */ chain_s(); }; #endif /* D_A_E_FM_H */