#ifndef D_A_E_GS_H #define D_A_E_GS_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_gs_class * @brief Ghost Soldier * * @details * */ class e_gs_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0x6bc - 0x5ac]; }; STATIC_ASSERT(sizeof(e_gs_class) == 0x6bc); class daE_GS_HIO_c { /* 806DF46C */ daE_GS_HIO_c(); /* 806DFD5C */ ~daE_GS_HIO_c(); }; #endif /* D_A_E_GS_H */