#ifndef D_A_E_HZELDA_H #define D_A_E_HZELDA_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_hzelda_class * @brief Puppet Zelda * * @details * */ class e_hzelda_class : public fopEn_enemy_c { /* 806F4E48 */ e_hzelda_class(); private: /* 0x5ac */ u8 field_0x5ac[0x1460 - 0x5ac]; }; STATIC_ASSERT(sizeof(e_hzelda_class) == 0x1460); class daE_HZELDA_HIO_c { /* 806F0D4C */ daE_HZELDA_HIO_c(); /* 806F546C */ ~daE_HZELDA_HIO_c(); }; #endif /* D_A_E_HZELDA_H */