#ifndef D_A_E_WARPAPPEAR_H #define D_A_E_WARPAPPEAR_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_warpappear_class * @brief Shadow Beast Warp Appear * * @details * */ class e_warpappear_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0x650 - 0x5ac]; }; STATIC_ASSERT(sizeof(e_warpappear_class) == 0x650); #endif /* D_A_E_WARPAPPEAR_H */