#ifndef D_A_E_YG_H #define D_A_E_YG_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_yg_class * @brief Twilight Vermin * * @details * */ class e_yg_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0x18a0 - 0x5ac]; }; STATIC_ASSERT(sizeof(e_yg_class) == 0x18a0); class daE_YG_HIO_c { /* 807F834C */ daE_YG_HIO_c(); /* 807FC168 */ ~daE_YG_HIO_c(); }; struct yg_ke_s { /* 807FBE70 */ ~yg_ke_s(); /* 807FBEEC */ yg_ke_s(); }; #endif /* D_A_E_YG_H */