#ifndef D_A_E_ZM_H #define D_A_E_ZM_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_ZM_c * @brief Zant Mask * * @details * */ class daE_ZM_c : public fopEn_enemy_c { /* 8082F9A0 */ void draw(); /* 8082FBD4 */ void setBck(int, u8, f32, f32); /* 8082FC80 */ void setActionMode(int, int); /* 8082FC8C */ void damage_check(); /* 808301E0 */ void mCutTypeCheck(); /* 8083033C */ void executeSearchPoint(); /* 80830398 */ void executeWait(); /* 808309DC */ void executeMove(); /* 80830AB8 */ void executeAttack(); /* 80830E28 */ void executeDamage(); /* 808310C4 */ void executeDead(); /* 80831474 */ void executeBullet(); /* 80831930 */ void action(); /* 80831B08 */ void mtx_set(); /* 80831B9C */ void cc_set(); /* 80831D64 */ void execute(); /* 80831E9C */ void _delete(); /* 80831F4C */ void CreateHeap(); /* 80832064 */ void create(); private: /* 0x5ac */ u8 field_0x5ac[0xc3c - 0x5ac]; }; STATIC_ASSERT(sizeof(daE_ZM_c) == 0xc3c); class daE_ZM_HIO_c { /* 8082F94C */ daE_ZM_HIO_c(); /* 80832800 */ ~daE_ZM_HIO_c(); }; #endif /* D_A_E_ZM_H */