#ifndef D_A_NPC_CLERKT_H #define D_A_NPC_CLERKT_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpcClerkT_c * @brief Ooccaa (City in the Sky Shop) * * @details * */ class daNpcClerkT_c : public fopAc_ac_c { public: /* 8099A14C */ ~daNpcClerkT_c(); /* 8099A28C */ void create(); /* 8099A530 */ void CreateHeap(); /* 8099A96C */ void Delete(); /* 8099A9A0 */ void Execute(); /* 8099AA80 */ void Draw(); /* 8099AB14 */ void createHeapCallBack(fopAc_ac_c*); /* 8099AB34 */ void ctrlJointCallBack(J3DJoint*, int); /* 8099AB8C */ void isDelete(); /* 8099ABBC */ void reset(); /* 8099ACF0 */ void afterJntAnm(int); /* 8099AD74 */ void evtTalk(); /* 8099AF18 */ void evtCutProc(); /* 8099AFE0 */ void action(); /* 8099B0CC */ bool drawDbgInfo(); /* 8099B0D4 */ void drawOtherMdl(); /* 8099B134 */ void selectAction(); /* 8099B1B0 */ void chkAction(int (daNpcClerkT_c::*)(void*)); /* 8099B1DC */ void setAction(int (daNpcClerkT_c::*)(void*)); /* 8099B284 */ void wait(void*); /* 8099B4DC */ void tend(void*); /* 8099B60C */ void talk(void*); /* 8099B804 */ void shop(void*); /* 8099BCE8 */ void setParam(); /* 8099BE48 */ void setAfterTalkMotion(); /* 8099BEA8 */ void beforeMove(); /* 8099BF20 */ void setAttnPos(); /* 8099C1A0 */ void setCollision(); /* 8099CF9C */ daNpcClerkT_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); /* 8099D068 */ s32 getEyeballMaterialNo(); /* 8099D070 */ void checkChangeJoint(int); /* 8099D080 */ void checkRemoveJoint(int); /* 8099D090 */ s32 getBackboneJointNo(); /* 8099D098 */ s32 getNeckJointNo(); /* 8099D0A0 */ s32 getHeadJointNo(); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0x10f0 - 0x568]; }; STATIC_ASSERT(sizeof(daNpcClerkT_c) == 0x10f0); class daNpcClerkt_Param_c { public: /* 8099D0A8 */ ~daNpcClerkt_Param_c(); static u8 const m[140]; }; #endif /* D_A_NPC_CLERKT_H */