#ifndef D_A_NPC_KNJ_H #define D_A_NPC_KNJ_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Knj_c * @brief Sage * * @details * */ class daNpc_Knj_c : public fopAc_ac_c { public: /* 80A4356C */ ~daNpc_Knj_c(); /* 80A43608 */ void create(); /* 80A43848 */ void CreateHeap(); /* 80A439A0 */ void Delete(); /* 80A439D4 */ void Execute(); /* 80A439F4 */ void Draw(); /* 80A43A88 */ void createHeapCallBack(fopAc_ac_c*); /* 80A43AA8 */ void getType(); /* 80A43B1C */ void getFlowNodeNo(); /* 80A43B38 */ bool isDelete(); /* 80A43B40 */ void reset(); /* 80A43C64 */ void setParam(); /* 80A43D58 */ void srchActors(); /* 80A43D5C */ void evtTalk(); /* 80A43E5C */ void evtCutProc(); /* 80A43F24 */ void action(); /* 80A43FAC */ void beforeMove(); /* 80A44024 */ void setAttnPos(); /* 80A44080 */ bool drawDbgInfo(); /* 80A44088 */ void afterSetMotionAnm(int, int, f32, int); /* 80A44264 */ void drawGhost(); /* 80A442D0 */ void selectAction(); /* 80A44318 */ void chkAction(int (daNpc_Knj_c::*)(void*)); /* 80A44344 */ void setAction(int (daNpc_Knj_c::*)(void*)); /* 80A443EC */ void wait(void*); /* 80A44598 */ void talk(void*); /* 80A45460 */ daNpc_Knj_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0xe68 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_Knj_c) == 0xe68); class daNpc_Knj_Param_c { public: /* 80A454A4 */ ~daNpc_Knj_Param_c(); static u8 const m[140]; }; #endif /* D_A_NPC_KNJ_H */