#ifndef D_A_NPC_MYNA2_H #define D_A_NPC_MYNA2_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_myna2_c * @brief PLumm * * @details * */ class daNpc_myna2_c : public fopAc_ac_c { public: /* 80A83E8C */ daNpc_myna2_c(); /* 80A840A0 */ ~daNpc_myna2_c(); /* 80A842C8 */ void create(); /* 80A845AC */ void CreateHeap(); /* 80A846E0 */ void Delete(); /* 80A84714 */ void Execute(); /* 80A84734 */ void Draw(); /* 80A847A8 */ void createHeapCallBack(fopAc_ac_c*); /* 80A847C8 */ void setParam(); /* 80A848B4 */ void main(); /* 80A84B64 */ void setAttnPos(); /* 80A84DAC */ void setExpressionBtp(int); /* 80A84EAC */ bool setMotionAnm(int, f32); /* 80A84FEC */ void setMotion(int, f32, int); /* 80A85030 */ bool drawDbgInfo(); /* 80A85038 */ void drawOtherMdls(); /* 80A8503C */ void getTypeFromParam(); /* 80A85094 */ void isDelete(); /* 80A85160 */ void reset(); /* 80A85358 */ void playMotion(); /* 80A855E8 */ void chkAction(int (daNpc_myna2_c::*)(void*)); /* 80A85614 */ void setAction(int (daNpc_myna2_c::*)(void*)); /* 80A856BC */ void selectAction(); /* 80A857B0 */ void doNormalAction(int); /* 80A85894 */ void doEvent(); /* 80A85BA4 */ void setLookMode(int); /* 80A85BC8 */ void wait(void*); /* 80A85C60 */ void waitHovering(void*); /* 80A86194 */ void waitFailure(void*); /* 80A862BC */ void waitGoal(void*); /* 80A86400 */ void talk(void*); /* 80A865FC */ void test(void*); /* 80A866B0 */ void ECut_firstTalk(int); /* 80A8684C */ void ECut_gameFailure(int); /* 80A86A0C */ void ECut_gameGoal(int); /* 80A86BEC */ void ECut_gameGoalSuccess(int); /* 80A86E8C */ void calcHovering(int, int); static void* mEvtCutNameList[5]; static u8 mEvtCutList[60]; private: /* 0x568 */ u8 field_0x568[0xe34 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_myna2_c) == 0xe34); class daNpc_myna2_Param_c { public: /* 80A883C8 */ ~daNpc_myna2_Param_c(); static u8 const m[116]; }; #endif /* D_A_NPC_MYNA2_H */