#ifndef D_A_NPC_SARU_H #define D_A_NPC_SARU_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Saru_c * @brief Monkey (Ook?) * * @details * */ class daNpc_Saru_c : public fopAc_ac_c { public: /* 80AC042C */ ~daNpc_Saru_c(); /* 80AC0578 */ void create(); /* 80AC082C */ void CreateHeap(); /* 80AC0A54 */ void Delete(); /* 80AC0A88 */ void Execute(); /* 80AC0AA8 */ void Draw(); /* 80AC0AEC */ void createHeapCallBack(fopAc_ac_c*); /* 80AC0B0C */ void ctrlJointCallBack(J3DJoint*, int); /* 80AC0B64 */ void srchYm(void*, void*); /* 80AC0C0C */ void getType(); /* 80AC0C58 */ void isDelete(); /* 80AC0CE8 */ void reset(); /* 80AC0EA4 */ void afterJntAnm(int); /* 80AC0F28 */ void checkChangeEvt(); /* 80AC0FDC */ void setParam(); /* 80AC1110 */ void setAfterTalkMotion(); /* 80AC1170 */ void srchActors(); /* 80AC11D4 */ void evtTalk(); /* 80AC1274 */ void evtCutProc(); /* 80AC133C */ void action(); /* 80AC14E4 */ void beforeMove(); /* 80AC15B4 */ void setAttnPos(); /* 80AC18A0 */ void setCollision(); /* 80AC1A20 */ bool drawDbgInfo(); /* 80AC1A28 */ void drawOtherMdl(); /* 80AC1B30 */ void selectAction(); /* 80AC1B78 */ void chkAction(int (daNpc_Saru_c::*)(void*)); /* 80AC1BA4 */ void setAction(int (daNpc_Saru_c::*)(void*)); /* 80AC1C4C */ void setSe(); /* 80AC216C */ void cutFindMonkey(int); /* 80AC2368 */ void cutHelpMe(int); /* 80AC2598 */ void cutYmLook(int); /* 80AC28A4 */ void wait(void*); /* 80AC2FD8 */ void talk(void*); /* 80AC4394 */ daNpc_Saru_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); /* 80AC4474 */ s32 getHeadJointNo(); /* 80AC447C */ s32 getNeckJointNo(); /* 80AC4484 */ bool getBackboneJointNo(); static void* mCutNameList[4]; static u8 mCutList[48]; private: /* 0x568 */ u8 field_0x568[0xfe0 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_Saru_c) == 0xfe0); class daNpc_Saru_Param_c { public: /* 80AC448C */ ~daNpc_Saru_Param_c(); static u8 const m[144]; }; #endif /* D_A_NPC_SARU_H */