#ifndef D_A_NPC_SEIB_H #define D_A_NPC_SEIB_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_seiB_c * @brief Faron Spirit * * @details * */ class daNpc_seiB_c : public fopAc_ac_c { public: /* 80AC50EC */ ~daNpc_seiB_c(); /* 80AC5188 */ void create(); /* 80AC53C8 */ void CreateHeap(); /* 80AC5520 */ void Delete(); /* 80AC5554 */ void Execute(); /* 80AC5574 */ void Draw(); /* 80AC5608 */ void createHeapCallBack(fopAc_ac_c*); /* 80AC5628 */ void getType(); /* 80AC5648 */ void getFlowNodeNo(); /* 80AC5664 */ bool isDelete(); /* 80AC566C */ void reset(); /* 80AC57C4 */ void setParam(); /* 80AC58F0 */ void srchActors(); /* 80AC58F4 */ void evtTalk(); /* 80AC59F4 */ void evtCutProc(); /* 80AC5ABC */ void action(); /* 80AC5B44 */ void beforeMove(); /* 80AC5BC4 */ void setAttnPos(); /* 80AC5C20 */ bool drawDbgInfo(); /* 80AC5C28 */ void afterSetMotionAnm(int, int, f32, int); /* 80AC5DC0 */ void selectAction(); /* 80AC5E08 */ void chkAction(int (daNpc_seiB_c::*)(void*)); /* 80AC5E34 */ void setAction(int (daNpc_seiB_c::*)(void*)); /* 80AC5EDC */ void ctrlWaitAnm(); /* 80AC6140 */ void wait(void*); /* 80AC616C */ void talk(void*); /* 80AC6F74 */ daNpc_seiB_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0xe68 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_seiB_c) == 0xe68); class daNpc_seiB_Param_c { public: /* 80AC6FB8 */ ~daNpc_seiB_Param_c(); static u8 const m[148]; }; #endif /* D_A_NPC_SEIB_H */