#ifndef D_A_NPC_SEID_H #define D_A_NPC_SEID_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_seiD_c * @brief Lanayru Spirit * * @details * */ class daNpc_seiD_c : public fopAc_ac_c { public: /* 80AC968C */ ~daNpc_seiD_c(); /* 80AC9728 */ void create(); /* 80AC9968 */ void CreateHeap(); /* 80AC9AC0 */ void Delete(); /* 80AC9AF4 */ void Execute(); /* 80AC9B14 */ void Draw(); /* 80AC9BA8 */ void createHeapCallBack(fopAc_ac_c*); /* 80AC9BC8 */ void getType(); /* 80AC9BE8 */ void getFlowNodeNo(); /* 80AC9C04 */ bool isDelete(); /* 80AC9C0C */ void reset(); /* 80AC9D5C */ void setParam(); /* 80AC9E88 */ void srchActors(); /* 80AC9E8C */ void evtTalk(); /* 80AC9F8C */ void evtCutProc(); /* 80ACA054 */ void action(); /* 80ACA0DC */ void beforeMove(); /* 80ACA15C */ void setAttnPos(); /* 80ACA1B8 */ bool drawDbgInfo(); /* 80ACA1C0 */ void afterSetMotionAnm(int, int, f32, int); /* 80ACA358 */ void selectAction(); /* 80ACA3A0 */ void chkAction(int (daNpc_seiD_c::*)(void*)); /* 80ACA3CC */ void setAction(int (daNpc_seiD_c::*)(void*)); /* 80ACA474 */ void ctrlWaitAnm(); /* 80ACA478 */ void wait(void*); /* 80ACA4A4 */ void talk(void*); /* 80ACB2AC */ daNpc_seiD_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0xe64 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_seiD_c) == 0xe64); class daNpc_seiD_Param_c { public: /* 80ACB2F0 */ ~daNpc_seiD_Param_c(); static u8 const m[148]; }; #endif /* D_A_NPC_SEID_H */