#ifndef D_A_NPC_SEIREI_H #define D_A_NPC_SEIREI_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Seirei_c * @brief Spirit * * @details * */ class daNpc_Seirei_c : public fopAc_ac_c { public: /* 80AD572C */ ~daNpc_Seirei_c(); /* 80AD57C4 */ void create(); /* 80AD5A7C */ void CreateHeap(); /* 80AD5BC4 */ void Delete(); /* 80AD5BF8 */ void Execute(); /* 80AD5C18 */ void Draw(); /* 80AD5CC0 */ void createHeapCallBack(fopAc_ac_c*); /* 80AD5CE0 */ void getType(); /* 80AD5D2C */ bool isDelete(); /* 80AD5D34 */ void reset(); /* 80AD5EEC */ void setParam(); /* 80AD6048 */ bool checkChangeEvt(); /* 80AD6050 */ void srchActors(); /* 80AD6054 */ void evtTalk(); /* 80AD6154 */ void evtCutProc(); /* 80AD621C */ void action(); /* 80AD62A4 */ void beforeMove(); /* 80AD6330 */ void setAttnPos(); /* 80AD6464 */ bool drawDbgInfo(); /* 80AD646C */ void afterSetMotionAnm(int, int, f32, int); /* 80AD6604 */ void selectAction(); /* 80AD664C */ void chkAction(int (daNpc_Seirei_c::*)(void*)); /* 80AD6678 */ void setAction(int (daNpc_Seirei_c::*)(void*)); /* 80AD6720 */ void ctrlWaitAnm(); /* 80AD6808 */ void setPrtcls(); /* 80AD6A38 */ void chkFirstMeeting(); /* 80AD6ABC */ void cutConversation(int); /* 80AD6C58 */ void wait(void*); /* 80AD6D30 */ void talk(void*); /* 80AD7BF8 */ daNpc_Seirei_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); static void* mCutNameList[2]; static u8 mCutList[24]; private: /* 0x568 */ u8 field_0x568[0xe88 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_Seirei_c) == 0xe88); class daNpc_Seirei_Param_c { public: /* 80AD7C3C */ ~daNpc_Seirei_Param_c(); static u8 const m[148]; }; #endif /* D_A_NPC_SEIREI_H */