#ifndef D_A_NPC_SHOE_H #define D_A_NPC_SHOE_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpcShoe_c * @brief Soal * * @details * */ class daNpcShoe_c : public fopAc_ac_c { public: /* 80AE794C */ daNpcShoe_c(); /* 80AE7B60 */ ~daNpcShoe_c(); /* 80AE7D48 */ void Create(); /* 80AE7FD8 */ void CreateHeap(); /* 80AE81E8 */ void Delete(); /* 80AE821C */ void Execute(); /* 80AE8308 */ void Draw(); /* 80AE840C */ void ctrlJoint(J3DJoint*, J3DModel*); /* 80AE8598 */ void createHeapCallBack(fopAc_ac_c*); /* 80AE85B8 */ void ctrlJointCallBack(J3DJoint*, int); /* 80AE8604 */ void setMotion(int, f32, int); /* 80AE864C */ void reset(); /* 80AE895C */ void setAction(bool (daNpcShoe_c::*)(void*)); /* 80AE8A04 */ void wait(void*); /* 80AE8E24 */ void fear(void*); /* 80AE8ED4 */ void talk(void*); /* 80AE9094 */ void demo(void*); /* 80AE92E8 */ void setParam(); /* 80AE93A0 */ void main(); /* 80AE9624 */ void setAttnPos(); /* 80AE9820 */ void lookat(); /* 80AE9A00 */ bool setMotionAnm(int, f32); /* 80AE9AD0 */ bool drawDbgInfo(); /* 80AEA340 */ void adjustShapeAngle(); static u8 mEvtSeqList[12]; private: /* 0x568 */ u8 field_0x568[0xe1c - 0x568]; }; STATIC_ASSERT(sizeof(daNpcShoe_c) == 0xe1c); class daNpcShoe_Param_c { public: /* 80AEA344 */ ~daNpcShoe_Param_c(); static u8 const m[108]; }; #endif /* D_A_NPC_SHOE_H */