#ifndef D_A_NPC_TOBY_H #define D_A_NPC_TOBY_H #include "dolphin/types.h" #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Toby_c * @brief Fyer * * @details * */ class daNpc_Toby_c : public fopAc_ac_c { public: /* 80B1E64C */ ~daNpc_Toby_c(); /* 80B1E798 */ void create(); /* 80B1EA60 */ void CreateHeap(); /* 80B1EF28 */ void Delete(); /* 80B1EF5C */ void Execute(); /* 80B1EF7C */ void Draw(); /* 80B1F010 */ void createHeapCallBack(fopAc_ac_c*); /* 80B1F030 */ void ctrlJointCallBack(J3DJoint*, int); /* 80B1F088 */ void srchToby(void*, void*); /* 80B1F124 */ void getOtherTobyP(int); /* 80B1F200 */ void getType(); /* 80B1F274 */ void isDelete(); /* 80B1F384 */ void reset(); /* 80B1F5AC */ void afterJntAnm(int); /* 80B1F638 */ void setParam(); /* 80B1F784 */ void checkChangeEvt(); /* 80B1F950 */ void setAfterTalkMotion(); /* 80B1FA08 */ void srchActors(); /* 80B1FB34 */ void evtTalk(); /* 80B1FBD4 */ void evtCutProc(); /* 80B1FC9C */ void action(); /* 80B1FE68 */ void beforeMove(); /* 80B1FF2C */ void setAttnPos(); /* 80B20278 */ void setCollision(); /* 80B2042C */ bool drawDbgInfo(); /* 80B20434 */ void drawOtherMdl(); /* 80B2050C */ void afterSetFaceMotionAnm(int, int, f32, int); /* 80B20568 */ void afterSetMotionAnm(int, int, f32, int); /* 80B205F4 */ void selectAction(); /* 80B20710 */ void chkAction(int (daNpc_Toby_c::*)(void*)); /* 80B2073C */ void setAction(int (daNpc_Toby_c::*)(void*)); /* 80B207E4 */ void cutTobyHouseFire(int); /* 80B20AB0 */ void cutTalkToOneself(int); /* 80B20FC0 */ void cutRepairSCannon(int); /* 80B215B4 */ void cutSCannon(int); /* 80B219F4 */ void cutConversationAboutSCannon(int); /* 80B22434 */ void cutConversationAboutZra(int); /* 80B22614 */ void chkAttnZra(); /* 80B226B0 */ void wait(void*); /* 80B22D98 */ void walk(void*); /* 80B22FAC */ void play(void*); /* 80B23344 */ void talk(void*); /* 80B24840 */ daNpc_Toby_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); /* 80B24920 */ s32 getEyeballMaterialNo(); /* 80B24928 */ s32 getHeadJointNo(); /* 80B24930 */ s32 getNeckJointNo(); /* 80B24938 */ bool getBackboneJointNo(); /* 80B24940 */ void checkChangeJoint(int); /* 80B24950 */ void checkRemoveJoint(int); /* 80B24960 */ s32 getFootLJointNo(); /* 80B24968 */ s32 getFootRJointNo(); /* 80B24970 */ bool chkXYItems(); static void* mCutNameList[7]; static u8 mCutList[84]; private: /* 0x568 */ u8 field_0x568[0x1008 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_Toby_c) == 0x1008); class daNpc_Toby_Param_c { public: /* 80B24978 */ ~daNpc_Toby_Param_c(); static u8 const m[156]; }; #endif /* D_A_NPC_TOBY_H */