#ifndef D_A_NPC_ZANB_H #define D_A_NPC_ZANB_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_zanB_c * @brief Zant Boss (Unused?) * * @details * */ class daNpc_zanB_c : public fopAc_ac_c { public: /* 80B68F2C */ ~daNpc_zanB_c(); /* 80B6904C */ void create(); /* 80B69330 */ void CreateHeap(); /* 80B6975C */ void Delete(); /* 80B69790 */ void Execute(); /* 80B697B0 */ void Draw(); /* 80B69844 */ void createHeapCallBack(fopAc_ac_c*); /* 80B69864 */ void ctrlJointCallBack(J3DJoint*, int); /* 80B698BC */ void getType(); /* 80B698DC */ bool isDelete(); /* 80B698E4 */ void reset(); /* 80B69A3C */ void afterJntAnm(int); /* 80B69AC8 */ void checkChangeEvt(); /* 80B69B7C */ void setParam(); /* 80B69CA8 */ void setAfterTalkMotion(); /* 80B69D08 */ void srchActors(); /* 80B69D0C */ void evtTalk(); /* 80B69DAC */ void evtCutProc(); /* 80B69E74 */ void action(); /* 80B69F60 */ void beforeMove(); /* 80B69FD8 */ void setAttnPos(); /* 80B6A268 */ void setCollision(); /* 80B6A408 */ bool drawDbgInfo(); /* 80B6A410 */ void drawGhost(); /* 80B6A47C */ void selectAction(); /* 80B6A4C4 */ void chkAction(int (daNpc_zanB_c::*)(void*)); /* 80B6A4F0 */ void setAction(int (daNpc_zanB_c::*)(void*)); /* 80B6A598 */ void wait(void*); /* 80B6A874 */ void talk(void*); /* 80B6BADC */ daNpc_zanB_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); /* 80B6BC18 */ s32 getEyeballMaterialNo(); /* 80B6BC20 */ s32 getHeadJointNo(); /* 80B6BC28 */ s32 getNeckJointNo(); /* 80B6BC30 */ bool getBackboneJointNo(); /* 80B6BC38 */ void checkChangeJoint(int); /* 80B6BC48 */ void checkRemoveJoint(int); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0xfa0 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_zanB_c) == 0xfa0); class daNpc_zanB_Param_c { public: /* 80B6BC58 */ ~daNpc_zanB_Param_c(); static u8 const m[140]; }; #endif /* D_A_NPC_ZANB_H */