#ifndef D_A_NPC_ZANT_H #define D_A_NPC_ZANT_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Zant_c * @brief Zant * * @details * */ class daNpc_Zant_c : public fopAc_ac_c { public: /* 80B6C1AC */ ~daNpc_Zant_c(); /* 80B6C2D0 */ void create(); /* 80B6C574 */ void CreateHeap(); /* 80B6C700 */ void Delete(); /* 80B6C734 */ void Execute(); /* 80B6C754 */ void Draw(); /* 80B6C7E8 */ void createHeapCallBack(fopAc_ac_c*); /* 80B6C808 */ void ctrlJointCallBack(J3DJoint*, int); /* 80B6C860 */ void getType(); /* 80B6C880 */ void getFlowNodeNo(); /* 80B6C89C */ void isDelete(); /* 80B6C8CC */ void reset(); /* 80B6C9F0 */ void afterJntAnm(int); /* 80B6C9F4 */ void setParam(); /* 80B6CAF0 */ void setAfterTalkMotion(); /* 80B6CB50 */ void srchActors(); /* 80B6CB54 */ void evtTalk(); /* 80B6CC54 */ void evtCutProc(); /* 80B6CD1C */ void action(); /* 80B6CE08 */ void beforeMove(); /* 80B6CE80 */ void setAttnPos(); /* 80B6D074 */ void setCollision(); /* 80B6D1A8 */ bool drawDbgInfo(); /* 80B6D1B0 */ void drawGhost(); /* 80B6D21C */ void selectAction(); /* 80B6D264 */ void chkAction(int (daNpc_Zant_c::*)(void*)); /* 80B6D290 */ void setAction(int (daNpc_Zant_c::*)(void*)); /* 80B6D338 */ void wait(void*); /* 80B6D584 */ void talk(void*); /* 80B6E800 */ daNpc_Zant_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0xfa0 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_Zant_c) == 0xfa0); class daNpc_Zant_Param_c { public: /* 80B6E93C */ ~daNpc_Zant_Param_c(); static u8 const m[140]; }; #endif /* D_A_NPC_ZANT_H */