#ifndef D_A_NPC_ZELRO_H #define D_A_NPC_ZELRO_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_ZelRo_c * @brief Zelda (Cloaked) * * @details * */ class daNpc_ZelRo_c : public fopAc_ac_c { public: /* 80B71FAC */ ~daNpc_ZelRo_c(); /* 80B720E4 */ void create(); /* 80B72378 */ void CreateHeap(); /* 80B727E4 */ void Delete(); /* 80B72818 */ void Execute(); /* 80B72838 */ void Draw(); /* 80B728FC */ void createHeapCallBack(fopAc_ac_c*); /* 80B7291C */ void ctrlJointCallBack(J3DJoint*, int); /* 80B72974 */ void getType(); /* 80B72994 */ void getFlowNodeNo(); /* 80B729B0 */ void getPath(); /* 80B729BC */ void isDelete(); /* 80B72A10 */ void reset(); /* 80B72B8C */ void afterJntAnm(int); /* 80B72C18 */ void ctrlBtk(); /* 80B72D24 */ void setParam(); /* 80B72E18 */ void setAfterTalkMotion(); /* 80B72E78 */ void srchActors(); /* 80B72E7C */ void evtTalk(); /* 80B72F7C */ void evtCutProc(); /* 80B73044 */ void action(); /* 80B73194 */ void beforeMove(); /* 80B7320C */ void setAttnPos(); /* 80B7342C */ void setCollision(); /* 80B7355C */ bool drawDbgInfo(); /* 80B73564 */ void selectAction(); /* 80B735AC */ void chkAction(int (daNpc_ZelRo_c::*)(void*)); /* 80B735D8 */ void setAction(int (daNpc_ZelRo_c::*)(void*)); /* 80B73680 */ void wait(void*); /* 80B7382C */ void talk(void*); /* 80B74AE8 */ daNpc_ZelRo_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); /* 80B74BA8 */ s32 getEyeballRMaterialNo(); /* 80B74BB0 */ s32 getEyeballLMaterialNo(); /* 80B74BB8 */ s32 getHeadJointNo(); /* 80B74BC0 */ s32 getNeckJointNo(); /* 80B74BC8 */ bool getBackboneJointNo(); /* 80B74BD0 */ void checkChangeJoint(int); /* 80B74BE0 */ void checkRemoveJoint(int); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0xfc8 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_ZelRo_c) == 0xfc8); class daNpc_ZelRo_Param_c { public: /* 80B74BF0 */ ~daNpc_ZelRo_Param_c(); static u8 const m[140]; }; #endif /* D_A_NPC_ZELRO_H */