#ifndef D_A_NPC_ZELDA_H #define D_A_NPC_ZELDA_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Zelda_c * @brief Zelda * * @details * */ class daNpc_Zelda_c : public fopAc_ac_c { public: /* 80B7512C */ ~daNpc_Zelda_c(); /* 80B7524C */ void create(); /* 80B75530 */ void CreateHeap(); /* 80B75978 */ void Delete(); /* 80B759AC */ void Execute(); /* 80B759CC */ void Draw(); /* 80B75A90 */ void createHeapCallBack(fopAc_ac_c*); /* 80B75AB0 */ void ctrlJointCallBack(J3DJoint*, int); /* 80B75B08 */ void getType(); /* 80B75B28 */ bool isDelete(); /* 80B75B30 */ void reset(); /* 80B75C9C */ void afterJntAnm(int); /* 80B75D28 */ void ctrlBtk(); /* 80B75E34 */ void checkChangeEvt(); /* 80B75EE8 */ void setParam(); /* 80B76014 */ void setAfterTalkMotion(); /* 80B76074 */ void srchActors(); /* 80B76078 */ void evtTalk(); /* 80B76118 */ void evtCutProc(); /* 80B761E0 */ void action(); /* 80B762CC */ void beforeMove(); /* 80B76344 */ void setAttnPos(); /* 80B765D4 */ void setCollision(); /* 80B76774 */ bool drawDbgInfo(); /* 80B7677C */ void selectAction(); /* 80B767C4 */ void chkAction(int (daNpc_Zelda_c::*)(void*)); /* 80B767F0 */ void setAction(int (daNpc_Zelda_c::*)(void*)); /* 80B76898 */ void wait(void*); /* 80B76B74 */ void talk(void*); /* 80B77DD8 */ daNpc_Zelda_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); /* 80B77F14 */ s32 getEyeballRMaterialNo(); /* 80B77F1C */ s32 getEyeballLMaterialNo(); /* 80B77F24 */ s32 getHeadJointNo(); /* 80B77F2C */ s32 getNeckJointNo(); /* 80B77F34 */ bool getBackboneJointNo(); /* 80B77F3C */ void checkChangeJoint(int); /* 80B77F4C */ void checkRemoveJoint(int); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0xfa0 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_Zelda_c) == 0xfa0); class daNpc_Zelda_Param_c { public: /* 80B77F5C */ ~daNpc_Zelda_Param_c(); static u8 const m[140]; }; #endif /* D_A_NPC_ZELDA_H */