#ifndef D_A_OBJ_GANONWALL2_H #define D_A_OBJ_GANONWALL2_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjGWall2_c * @brief Ganon Wall 2 * * @details * */ class daObjGWall2_c : public fopAc_ac_c { public: /* 80BF57D8 */ void initBaseMtx(); /* 80BF5814 */ void setBaseMtx(); /* 80BF5878 */ void Create(); /* 80BF5950 */ void CreateHeap(); /* 80BF5AB4 */ void create1st(); /* 80BF5B74 */ void Execute(f32 (**)[3][4]); /* 80BF5C0C */ void Draw(); /* 80BF6004 */ void Delete(); private: /* 0x568 */ u8 field_0x568[0x5c0 - 0x568]; }; STATIC_ASSERT(sizeof(daObjGWall2_c) == 0x5c0); #endif /* D_A_OBJ_GANONWALL2_H */