#ifndef D_A_OBJ_LV3WATER_H #define D_A_OBJ_LV3WATER_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daLv3Water_c * @brief Lakebed Temple Water * * @details * */ class daLv3Water_c : public fopAc_ac_c { public: /* 80C58838 */ void setBaseMtx(); /* 80C5891C */ void CreateHeap(); /* 80C58ABC */ void create(); /* 80C58D68 */ void Execute(f32 (**)[3][4]); /* 80C58E20 */ void effectSet(); /* 80C596F4 */ void mode_proc_wait(); /* 80C59754 */ void mode_init_levelCtrl(); /* 80C597FC */ void mode_proc_levelCtrl(); /* 80C598BC */ void Draw(); /* 80C59AA0 */ void Delete(); /* 80C59AE0 */ void eventStart(); /* 80C59D80 */ ~daLv3Water_c(); private: /* 0x568 */ u8 field_0x568[0x628 - 0x568]; }; STATIC_ASSERT(sizeof(daLv3Water_c) == 0x628); class daLv3Water_HIO_c { public: /* 80C587CC */ daLv3Water_HIO_c(); /* 80C59C34 */ ~daLv3Water_HIO_c(); }; #endif /* D_A_OBJ_LV3WATER_H */