#ifndef D_A_OBJ_LV3WATER2_H #define D_A_OBJ_LV3WATER2_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daLv3Water2_c * @brief Lakebed Temple Water 2 * * @details * */ class daLv3Water2_c : public fopAc_ac_c { public: /* 80C5A478 */ void setBaseMtx(); /* 80C5A4F8 */ void CreateHeap(); /* 80C5A5E4 */ void create(); /* 80C5A844 */ void Execute(f32 (**)[3][4]); /* 80C5AC10 */ void mode_proc_wait(); /* 80C5ACB8 */ void mode_init_levelCtrl(); /* 80C5ACE4 */ void mode_proc_levelCtrl(); /* 80C5ADA4 */ void Draw(); /* 80C5AEFC */ void Delete(); /* 80C5AF3C */ void eventStart(); /* 80C5B298 */ ~daLv3Water2_c(); private: /* 0x568 */ u8 field_0x568[0x610 - 0x568]; }; STATIC_ASSERT(sizeof(daLv3Water2_c) == 0x610); class daLv3Water2_HIO_c { public: /* 80C5A40C */ daLv3Water2_HIO_c(); /* 80C5B14C */ ~daLv3Water2_HIO_c(); }; #endif /* D_A_OBJ_LV3WATER2_H */