#ifndef D_A_OBJ_LV4RAILWALL_H #define D_A_OBJ_LV4RAILWALL_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjLv4Wall_c * @brief Arbiters Grounds Spinner Rail Wall (Stallord Arena) * * @details * */ class daObjLv4Wall_c : public fopAc_ac_c { public: /* 80C60AC4 */ void initBaseMtx(); /* 80C60B00 */ void setBaseMtx(); /* 80C60B7C */ void Create(); /* 80C60CD0 */ void CreateHeap(); /* 80C60D40 */ void create1st(); /* 80C60DC4 */ void Execute(f32 (**)[3][4]); /* 80C60E90 */ void action(); /* 80C60F4C */ void mode_init_wait(); /* 80C60F58 */ void mode_wait(); /* 80C61004 */ void mode_init_move(); /* 80C61068 */ void mode_move(); /* 80C613C0 */ void mode_init_dead(); /* 80C613CC */ void mode_dead(); /* 80C613D0 */ void eventStart(); /* 80C6143C */ void Draw(); /* 80C614E0 */ void Delete(); /* 80C61940 */ ~daObjLv4Wall_c(); private: /* 0x568 */ u8 field_0x568[0x95c - 0x568]; }; STATIC_ASSERT(sizeof(daObjLv4Wall_c) == 0x95c); #endif /* D_A_OBJ_LV4RAILWALL_H */