#ifndef D_A_OBJ_LV4CHANDELIER_H #define D_A_OBJ_LV4CHANDELIER_H #include "f_op/f_op_actor_mng.h" #include "d/d_model.h" /** * @ingroup actors-objects * @class daObjLv4Chan_c * @brief Arbiter's Grounds Chandelier * * @details * */ class daObjLv4Chan_c : public fopAc_ac_c { public: struct ChainPos { /* 80C66564 */ ~ChainPos(); /* 80C665A0 */ ChainPos(); }; /* 80C63360 */ void create1st(); /* 80C634CC */ void setMtxChain(daObjLv4Chan_c::ChainPos*, dMdl_obj_c*, int); /* 80C636B4 */ void setMtx(); /* 80C639B4 */ void rideActor(fopAc_ac_c*); /* 80C63CFC */ void CreateHeap(); /* 80C63FA8 */ void Create(); /* 80C6449C */ void constraintChain(daObjLv4Chan_c::ChainPos*, int); /* 80C64668 */ void constraintBase(); /* 80C647FC */ void calcVec(daObjLv4Chan_c::ChainPos*, int); /* 80C64878 */ void chkGnd(); /* 80C648F4 */ void Execute(f32 (**)[3][4]); /* 80C65F04 */ void Draw(); /* 80C66114 */ void Delete(); private: /* 0x568 */ u8 field_0x568[0x24a4 - 0x568]; }; STATIC_ASSERT(sizeof(daObjLv4Chan_c) == 0x24a4); class daObjSwChain_c : public fopAc_ac_c { public: /* 80C665A4 */ void checkTight(); }; #endif /* D_A_OBJ_LV4CHANDELIER_H */