#ifndef D_A_OBJ_LV6FURIKOTRAP_H #define D_A_OBJ_LV6FURIKOTRAP_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daLv6FurikoTrap_c * @brief Temple of Time Pendulum Trap * * @details * */ class daLv6FurikoTrap_c : public fopAc_ac_c { public: /* 80C72510 */ void setBaseMtx(); /* 80C72598 */ void CreateHeap(); /* 80C72604 */ void create(); /* 80C729B4 */ void Execute(f32 (**)[3][4]); /* 80C72CA8 */ void move(); /* 80C72D24 */ void init_modeMove(); /* 80C72D38 */ void modeMove(); /* 80C72EE0 */ void Draw(); /* 80C72F94 */ void Delete(); static u8 const mCcDObjInfo[48]; static u8 mCcDSph[64]; private: /* 0x568 */ u8 field_0x568[0x1d18 - 0x568]; }; STATIC_ASSERT(sizeof(daLv6FurikoTrap_c) == 0x1d18); class daLv6FurikoTrap_HIO_c { public: /* 80C7248C */ daLv6FurikoTrap_HIO_c(); /* 80C73050 */ ~daLv6FurikoTrap_HIO_c(); }; #endif /* D_A_OBJ_LV6FURIKOTRAP_H */