#ifndef D_A_OBJ_LV6BEMOS2_H #define D_A_OBJ_LV6BEMOS2_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjLv6Bm_c * @brief Temple of Time Beamos * * @details * */ class daObjLv6Bm_c : public fopAc_ac_c { public: /* 80C7E30C */ void initBaseMtx(); /* 80C7E374 */ void setBaseMtx(); /* 80C7E448 */ void Create(); /* 80C7E764 */ void CreateHeap(); /* 80C7EB7C */ void create1st(); /* 80C7EC6C */ void Execute(f32 (**)[3][4]); /* 80C7EE50 */ void action(); /* 80C7F2A4 */ void calcBeam(); /* 80C7F904 */ void checkFindPlayer(); /* 80C7FA54 */ void checkSearchPlayer(); /* 80C7FBA4 */ void getSearchDistance(); /* 80C7FBFC */ void getBeamSearchDistance(); /* 80C7FC54 */ void effect_proc(); /* 80C7FD8C */ void effectWait(); /* 80C7FD90 */ void initEffectSet0(); /* 80C7FEC4 */ void effectSet0(); /* 80C7FF78 */ void initActionSwWait(); /* 80C7FFB8 */ void actionSwWait(); /* 80C802AC */ void initActionWarning(); /* 80C802C0 */ void actionWarning(); /* 80C803D8 */ void initActionFindPlayer(); /* 80C80538 */ void actionFindPlayer(); /* 80C80684 */ void initActionAttack(); /* 80C8082C */ void actionAttack(); /* 80C80F48 */ void initActionDead(); /* 80C81154 */ void actionDead(); /* 80C81428 */ void initActionEnd(); /* 80C814FC */ void actionEnd(); /* 80C81500 */ void Draw(); /* 80C816A8 */ void Delete(); private: /* 0x568 */ u8 field_0x568[0xabc - 0x568]; }; STATIC_ASSERT(sizeof(daObjLv6Bm_c) == 0xabc); #endif /* D_A_OBJ_LV6BEMOS2_H */