#ifndef D_A_OBJ_LV6EGATE_H #define D_A_OBJ_LV6EGATE_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjLv6EGate_c * @brief Temple of Time Electric Gate * * @details * */ class daObjLv6EGate_c : public fopAc_ac_c { public: /* 80C82078 */ void create1st(); /* 80C82108 */ void setMtx(); /* 80C82178 */ bool CreateHeap(); /* 80C82180 */ void Create(); /* 80C822DC */ void offDisp(); /* 80C82330 */ void onDisp(); /* 80C82388 */ void Execute(f32 (**)[3][4]); /* 80C82690 */ void Draw(); /* 80C826A0 */ void Delete(); /* 80C82A80 */ ~daObjLv6EGate_c(); private: /* 0x568 */ u8 field_0x568[0x1038 - 0x568]; }; STATIC_ASSERT(sizeof(daObjLv6EGate_c) == 0x1038); #endif /* D_A_OBJ_LV6EGATE_H */