#ifndef D_A_OBJ_LV6SWTURN_H #define D_A_OBJ_LV6SWTURN_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjLv6SwTurn_c * @brief Temple of Time Turn Switch * * @details * */ class daObjLv6SwTurn_c : public fopAc_ac_c { public: /* 80C83A98 */ void initBaseMtx(); /* 80C83AD4 */ void setBaseMtx(); /* 80C83B38 */ void Create(); /* 80C83C10 */ void CreateHeap(); /* 80C83C80 */ void create1st(); /* 80C83D04 */ void Execute(f32 (**)[3][4]); /* 80C83D94 */ void mode_proc_call(); /* 80C83E20 */ void init_modeWait(); /* 80C83E58 */ void modeWait(); /* 80C84238 */ void init_modeRotate(); /* 80C8425C */ void modeRotate(); /* 80C844F8 */ void Draw(); /* 80C8459C */ void Delete(); private: /* 0x568 */ u8 field_0x568[0x5cc - 0x568]; }; STATIC_ASSERT(sizeof(daObjLv6SwTurn_c) == 0x5cc); #endif /* D_A_OBJ_LV6SWTURN_H */