/** * quat.c * Dolphin - Matrix Quaternion Functions */ #include "dolphin/mtx/quat.h" #include "math.h" /* 80347418-80347474 341D58 005C+00 0/0 0/0 2/2 .text PSQUATMultiply */ void PSQUATMultiply(register const Quaternion* a, register const Quaternion* b, register Quaternion* ab) { asm { psq_l f0, 0(a), 0, 0 psq_l f1, 8(a), 0, 0 psq_l f2, 0(b), 0, 0 ps_neg f5, f0 psq_l f3, 8(b), 0, 0 ps_neg f6, f1 ps_merge01 f4, f5, f0 ps_muls0 f7, f1, f2 ps_muls0 f5, f5, f2 ps_merge01 f1, f6, f1 ps_muls1 f8, f4, f2 ps_madds0 f7, f4, f3, f7 ps_muls1 f2, f1, f2 ps_madds0 f5, f1, f3, f5 ps_madds1 f8, f6, f3, f8 ps_merge10 f7, f7, f7 ps_madds1 f2, f0, f3, f2 ps_merge10 f5, f5, f5 ps_add f7, f7, f2 psq_st f7, 0(ab), 0, 0 ps_sub f5, f5, f8 psq_st f5, 8(ab), 0, 0 } } // Dummy functions to set literal order static f32 dummyLiteralFunc() { return 0.0f; } static f32 dummyLiteralFunc2() { return 1.0f; } /* 80347474-80347500 341DB4 008C+00 0/0 1/1 0/0 .text C_QUATRotAxisRad */ void C_QUATRotAxisRad(Quaternion* q, const Vec* axis, f32 rad) { f32 tmp, tmp2, tmp3; Vec dst; tmp = rad; PSVECNormalize(axis, &dst); tmp2 = tmp * 0.5f; tmp3 = sinf(tmp * 0.5f); tmp = tmp3; tmp3 = cosf(tmp2); q->x = tmp * dst.x; q->y = tmp * dst.y; q->z = tmp * dst.z; q->w = tmp3; } /* 80347500-80347674 341E40 0174+00 0/0 0/0 2/2 .text C_QUATSlerp */ void C_QUATSlerp(const Quaternion* p, const Quaternion* q, Quaternion* r, f32 t) { f32 ratioA, ratioB; f32 value = 1.0f; f32 cosHalfTheta = p->x * q->x + p->y * q->y + p->z * q->z + p->w * q->w; if (cosHalfTheta < 0.0f) { cosHalfTheta = -cosHalfTheta; value = -value; } if (cosHalfTheta <= 0.9999899864196777f) { f32 halfTheta = acosf(cosHalfTheta); f32 sinHalfTheta = sinf(halfTheta); ratioA = sinf((1.0f - t) * halfTheta) / sinHalfTheta; ratioB = sinf(t * halfTheta) / sinHalfTheta; value *= ratioB; } else { ratioA = 1.0f - t; value *= t; } r->x = (ratioA * p->x) + (value * q->x); r->y = (ratioA * p->y) + (value * q->y); r->z = (ratioA * p->z) + (value * q->z); r->w = (ratioA * p->w) + (value * q->w); }