#ifndef D_A_NPC_PASSER2_H #define D_A_NPC_PASSER2_H #include "d/actor/d_a_npc_cd.h" #include "d/actor/d_a_npc_cd2.h" /** * @ingroup actors-npcs * @class daNpcPasser2_c * @brief Low-Poly Hylian Passerby * * @details * */ class daNpcPasser2_c : public daNpcCd_c { public: typedef void (daNpcPasser2_c::*actionFunc)(); enum Mode_e { /* 0x0 */ MODE_MAX_e, }; void setAction(daNpcPasser2_c::Mode_e); void callInit(); void callExecute(); void initPath(); void executePath(); void setAngle(); void pathMoveF(); cPhs_Step create(); void create_init(); inline ~daNpcPasser2_c(); inline int createHeap(); inline void setSpeed(f32, f32, f32*, int); inline void initCollision(); inline void setBaseMtx(); inline int execute(); inline void setCollision(); inline int draw(); int getObjNum() { return (fopAcM_GetParam(this) >> 8) & 0xFF; } int getTimeHour() { return dKy_darkworld_check() ? dKy_getDarktime_hour() : dKy_getdaytime_hour(); } int getTimeMinute() { return dKy_darkworld_check() ? dKy_getDarktime_minute() : dKy_getdaytime_minute(); } int getTime() {return (getTimeHour() * 60) + getTimeMinute(); } int getDayOfWeek() { return dKy_darkworld_check() ? dKy_getDarktime_week() : dKy_get_dayofweek(); } int getEndTime() { return current.angle.x; } int getType() { return fopAcM_GetParam(this) & 0xFF; } u8 getMoveType() { return (fopAcM_GetParam(this) >> 24) & 0xF; } u8 getWalkMotionType() { return (fopAcM_GetParam(this) >> 28) & 3; } u8 getRunMotionType() { return fopAcM_GetParam(this) >> 30; } u8 getPathID() { return (fopAcM_GetParam(this) >> 16) & 0xFF; } static actionFunc ActionTable[1][2]; private: /* 0x9EC */ J3DModel* mpModel; /* 0x9F0 */ PathTrace_c m_path; /* 0xA18 */ actionFunc* mAction; /* 0xA1C */ Mode_e mActionIdx; /* 0xA20 */ int mPrevActionIdx; /* 0xA24 */ int m_objNum; /* 0xA28 */ int m_dayOfWeek; /* 0xA2C */ int m_endTime; /* 0xA30 */ f32 field_0xa30; /* 0xA34 */ f32 field_0xa34; /* 0xA38 */ f32 mPosY; /* 0xA3C */ u32 field_0xa3c; /* 0xA40 */ u8 field_0xa40; /* 0xA41 */ u8 field_0xa41; /* 0xA42 */ u8 field_0xa42; /* 0xA43 */ u8 field_0xa43; }; STATIC_ASSERT(sizeof(daNpcPasser2_c) == 0xa44); #endif /* D_A_NPC_PASSER2_H */