#ifndef D_A_OBJ_LV4RAILWALL_H #define D_A_OBJ_LV4RAILWALL_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_event_lib.h" class daObjSwSpinner_c; /** * @ingroup actors-objects * @class daObjLv4Wall_c * @brief Arbiters Grounds Spinner Rail Wall (Stallord Arena) * * @details * */ class daObjLv4Wall_c : public dBgS_MoveBgActor, public dEvLib_callback_c { public: enum { MODE_WAIT, MODE_MOVE, MODE_DEAD, }; daObjLv4Wall_c() : dEvLib_callback_c(this) {} void initBaseMtx(); void setBaseMtx(); int create1st(); void action(); void mode_init_wait(); void mode_wait(); void mode_init_move(); void mode_move(); void mode_init_dead(); void mode_dead(); virtual ~daObjLv4Wall_c() {} virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); virtual bool eventStart(); u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); } private: /* 0x5B0 */ request_of_phase_process_class mPhase; /* 0x5B8 */ J3DModel* mpModel; /* 0x5BC */ dBgS_ObjAcch field_0x5bc; /* 0x794 */ dBgS_AcchCir field_0x794; /* 0x7D4 */ dCcD_Stts field_0x7d4; /* 0x810 */ dCcD_Cyl field_0x810; /* 0x94C */ daObjSwSpinner_c* mpSwSpinner; /* 0x950 */ f32 mHeight; /* 0x954 */ int mRotCounter; /* 0x958 */ u16 mMoveCounter; /* 0x95A */ u8 mMode; }; STATIC_ASSERT(sizeof(daObjLv4Wall_c) == 0x95c); #endif /* D_A_OBJ_LV4RAILWALL_H */