#ifndef D_A_OBJ_LV6EGATE_H #define D_A_OBJ_LV6EGATE_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" /** * @ingroup actors-objects * @class daObjLv6EGate_c * @brief Temple of Time Electric Gate * * @details * */ class daObjLv6EGate_c : public dBgS_MoveBgActor, public request_of_phase_process_class { public: int create1st(); void setMtx(); void offDisp(); void onDisp(); virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); virtual ~daObjLv6EGate_c() {} int getSwNo() { return fopAcM_GetParamBit(this, 0, 8); } int getType() { return fopAcM_GetParamBit(this, 8, 1); } /* 0x05A8 */ Mtx field_0x5a8; /* 0x05D8 */ Mtx field_0x5d8; /* 0x0608 */ dCcD_Stts mCcStts; /* 0x0644 */ dCcD_Cyl mAtCyl[8]; /* 0x1024 */ u8 mElecOff; /* 0x1025 */ u8 field_0x1025; /* 0x1028 */ u32 mEmtId[4]; }; STATIC_ASSERT(sizeof(daObjLv6EGate_c) == 0x1038); #endif /* D_A_OBJ_LV6EGATE_H */