/** * d_a_disappear.cpp * Disappear death effect when an enemy is defeated */ #include "d/actor/d_a_disappear.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" /* 804A8F18-804A8F20 000078 0008+00 1/0 0/0 0/0 .text daDisappear_Draw__FP15disappear_class */ static int daDisappear_Draw(disappear_class* i_this) { return 1; } /* 804A8F20-804A8F6C 000080 004C+00 1/1 0/0 0/0 .text s_ks_sub__FPvPv */ static void* s_ks_sub(void* i_actor, void*) { fopAc_ac_c* actor_p = (fopAc_ac_c*)i_actor; if (fopAcM_IsActor(actor_p) && fopAcM_GetName(actor_p) == PROC_NPC_KS) { actor_p->health = 1; } return NULL; } /* 804A8F6C-804A8FA8 0000CC 003C+00 1/0 0/0 0/0 .text daDisappear_Execute__FP15disappear_class */ static int daDisappear_Execute(disappear_class* i_this) { if (i_this->mDeleteTimer != 0) { i_this->mDeleteTimer--; } else { fopAcM_delete(i_this); } return 1; } /* 804A8FA8-804A8FB0 000108 0008+00 1/0 0/0 0/0 .text daDisappear_IsDelete__FP15disappear_class */ static int daDisappear_IsDelete(disappear_class* i_this) { return 1; } /* 804A8FB0-804A8FB8 000110 0008+00 1/0 0/0 0/0 .text daDisappear_Delete__FP15disappear_class */ static int daDisappear_Delete(disappear_class* i_this) { return 1; } /* 804A8FB8-804A9080 000118 00C8+00 1/1 0/0 0/0 .text yami_disappear__FP15disappear_classf */ static void yami_disappear(disappear_class* i_this, f32 i_scale) { static u16 da_name[] = {0x826C, 0x826D, 0x826E, 0x826B}; cXyz scale; scale.set(i_scale, i_scale, i_scale); int n = 3; if (i_this->field_0x567 == 2) { n = 4; } for (int i = 0; i < n; i++) { dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale); } } /* 804A9080-804A9130 0001E0 00B0+00 1/1 0/0 0/0 .text ghost_disappear__FP15disappear_classf */ static void ghost_disappear(disappear_class* i_this, f32 i_scale) { static u16 da_name[] = {0x86A7, 0x86A8, 0x86A9, 0x86AA, 0x86AB}; cXyz scale; scale.set(i_scale, i_scale, i_scale); for (int i = 0; i < 5; i++) { dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale); } } /* 804A9130-804A9364 000290 0234+00 1/1 0/0 0/0 .text set_disappear__FP15disappear_classf */ static void set_disappear(disappear_class* i_this, f32 i_scale) { static u16 da_name[] = {0x0108, 0x0109, 0x010A, 0x010B, 0x010C, 0x0154, 0x0155}; dKy_Sound_set(i_this->current.pos, 120, fopAcM_GetID(i_this), 10); fpcM_Search(s_ks_sub, i_this); if (i_this->field_0x567 == 3) { fopAcM_seStart(i_this, JA_SE_CM_MONS_EXPLODE, 0); ghost_disappear(i_this, i_scale); } else if (i_this->field_0x567 >= 1) { fopAcM_seStart(i_this, Z2SE_DARK_VANISH, 0); yami_disappear(i_this, i_scale * 1.666f); } else { fopAcM_seStart(i_this, JA_SE_CM_MONS_EXPLODE, 0); cXyz scale; scale.set(i_scale, i_scale, i_scale); i_this->mDeleteTimer = 58; for (int i = 0; i < 7; i++) { dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale); } } } /* 804A9364-804A9458 0004C4 00F4+00 1/0 0/0 0/0 .text daDisappear_Create__FP10fopAc_ac_c */ static int daDisappear_Create(fopAc_ac_c* i_this) { fopAcM_SetupActor(i_this, disappear_class); disappear_class* this_ = (disappear_class*)i_this; this_->field_0x567 = fopAcM_GetParam(this_); f32 particle_scale = (fopAcM_GetParam(this_) >> 0x8) & 0xFF; if (particle_scale >= 50.0f) { particle_scale *= 0.01f; } else { particle_scale *= 0.1f; } u8 enemy_id = fopAcM_GetParam(this_) >> 0x10; if (enemy_id != 0xFF) { fopAcM_createItemFromEnemyID(enemy_id, &this_->current.pos, -1, -1, NULL, NULL, NULL, NULL); } set_disappear(this_, particle_scale); return cPhs_COMPLEATE_e; } /* ############################################################################################## */ /* 804A94A4-804A94C4 -00001 0020+00 1/0 0/0 0/0 .data l_daDisappear_Method */ static actor_method_class l_daDisappear_Method = { (process_method_func)daDisappear_Create, (process_method_func)daDisappear_Delete, (process_method_func)daDisappear_Execute, (process_method_func)daDisappear_IsDelete, (process_method_func)daDisappear_Draw, }; /* 804A94C4-804A94F4 -00001 0030+00 0/0 0/0 1/0 .data g_profile_DISAPPEAR */ extern actor_process_profile_definition g_profile_DISAPPEAR = { fpcLy_CURRENT_e, 7, fpcPi_CURRENT_e, PROC_DISAPPEAR, &g_fpcLf_Method.base, sizeof(disappear_class), 0, 0, &g_fopAc_Method.base, 725, &l_daDisappear_Method, 0x44000, fopAc_ACTOR_e, fopAc_CULLBOX_0_e, };