/** * f_op_actor_iter.cpp * Actor Process Iterator */ #include "f_op/f_op_actor_iter.h" #include "SSystem/SComponent/c_list_iter.h" #include "SSystem/SComponent/c_tag_iter.h" #include "f_op/f_op_actor_tag.h" int fopAcIt_Executor(fopAcIt_ExecutorFunc i_execFunc, void* i_data) { struct { fopAcIt_ExecutorFunc func; void* data; } userData; userData.func = i_execFunc; userData.data = i_data; return cLsIt_Method(&g_fopAcTg_Queue, (cNdIt_MethodFunc)cTgIt_MethodCall, &userData); } void* fopAcIt_Judge(fopAcIt_JudgeFunc i_judgeFunc, void* i_data) { struct { fopAcIt_JudgeFunc func; void* data; } userData; userData.func = i_judgeFunc; userData.data = i_data; return cLsIt_Judge(&g_fopAcTg_Queue, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &userData); }