#ifndef D_A_D_A_ITEMBASE_STATIC_H #define D_A_D_A_ITEMBASE_STATIC_H #include "dolphin/types.h" class fopAc_ac_c; int CheckFieldItemCreateHeap(fopAc_ac_c* actor); int CheckItemCreateHeap(fopAc_ac_c* i_this); #if TARGET_PC const char* dItem_fieldModelArc(u8 itemNo); #endif #endif /* D_A_D_A_ITEMBASE_STATIC_H */