#include "dusk/texture_replacements.hpp" #include #include "dusk/logging.h" #include "dusk/main.h" #include "dusk/settings.h" namespace dusk::texture_replacements { namespace { aurora::texture::ReplacementGroup s_directoryGroup; } void reload() { aurora::texture::unregister_replacements(s_directoryGroup); s_directoryGroup.registrations.clear(); if (!getSettings().game.enableTextureReplacements) { return; } const auto root = ConfigPath / "texture_replacements"; s_directoryGroup = aurora::texture::load_replacement_directory(root); DuskLog.info("Texture replacement directory loaded: {} registration(s)", s_directoryGroup.registrations.size()); } void set_enabled(bool enabled) { getSettings().game.enableTextureReplacements.setValue(enabled); reload(); } void shutdown() { aurora::texture::unregister_replacements(s_directoryGroup); s_directoryGroup.registrations.clear(); } }