/** * @file d_a_e_tk.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_tk.h" #include "d/actor/d_a_e_tk_ball.h" #include "d/d_com_inf_game.h" #include "d/d_s_play.h" #include "f_op/f_op_kankyo_mng.h" enum Action { /* 0x0 */ ACT_TK_WAIT, /* 0x1 */ ACT_TK_FIND, /* 0x2 */ ACT_TK_ATTACK, /* 0x5 */ ACT_TK_PATHSWIM = 0x5, /* 0x9 */ ACT_TK_S_DAMAGE = 0x9, /* 0xA */ ACT_TK_DAMAGE, }; enum Animation { /* 0x4 */ ANM_TK_APPEAR = 0x4, /* 0x5 */ ANM_TK_ATTACK, /* 0x6 */ ANM_TK_DAMAGE, /* 0x7 */ ANM_TK_HIDE, /* 0x8 */ ANM_TK_KYORO2, /* 0x9 */ ANM_TK_SWIM, /* 0xA */ ANM_TK_WAIT01, }; enum Mode { // Not sure if these are correct... /* 0x0 */ MODE_TK_NONE, /* 0x1 */ MODE_TK_APPEAR, /* 0x2 */ MODE_TK_ATTACK, /* 0x3 */ MODE_TK_DAMAGE, /* 0x4 */ MODE_TK_HIDE, /* 0xA */ MODE_TK_KYORO2 = 0xA, /* 0xB */ MODE_TK_SWIM, /* 0xC */ MODE_TK_WAIT01, }; static bool hio_set; static daE_TK_HIO_c l_HIO; daE_TK_HIO_c::daE_TK_HIO_c() { mNo = -1; mBaseSize = 1.9f; mPlayerDetectionDistanceFar = 1400.0f; mPlayerDetectionDistanceNear = 500.0f; mSwimSpeedModifier = 10.0f; mFleeSpeedModifier = 25.0f; } #if DEBUG void daE_TK_HIO_c::genMessage(JORMContext* ctext) { // Tadpole ctext->genLabel(" タドポール", 0x80000001, 0U, NULL); // Base Size ctext->genSlider("基本サイズ", &mBaseSize, 0.0f, 5.0f); // Player Detection Distance Far ctext->genSlider("PL認識距離 遠", &mPlayerDetectionDistanceFar, 0.0f, 3000.0f); // Player Detection Distance Near ctext->genSlider("PL認識距離 近", &mPlayerDetectionDistanceNear, 0.0f, 3000.0f); ctext->genLabel(" ", 0x80000001); // ↓ Behavior not guaranteed if changed ctext->genLabel(" ↓変更すると動作保証しません", 0x80000001); // Swim Speed ctext->genSlider("泳ぎ速度", &mSwimSpeedModifier, 0.0f, 40.0f); // Flee Speed ctext->genSlider("逃げ速度", &mFleeSpeedModifier, 0.0f, 40.0f); } #endif static void anm_init(e_tk_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) { i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_tk", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f); i_this->mAnim = i_index; } static int daE_TK_Draw(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; J3DModel* model = i_this->mpMorf->getModel(); g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); i_this->mpMorf->entryDL(); return 1; } static int other_bg_check(e_tk_class* i_this, fopAc_ac_c* i_ac) { fopAc_ac_c* actor = i_this; dBgS_LinChk line_check; cXyz _unk1; cXyz start_pos; cXyz end_pos; end_pos = i_ac->current.pos; end_pos.y += 100.0f; start_pos = actor->current.pos; start_pos.y = actor->eyePos.y; line_check.Set(&start_pos, &end_pos, actor); if (dComIfG_Bgsp().LineCross(&line_check)) { return true; } else { return false; } } static int pl_y_check(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; #if DEBUG // TODO: Debug Fakematch. On retail, actor is accessed before the gameInfo. fopAc_ac_c* player = dComIfGp_getPlayer(0); if (actor->current.pos.y - player->current.pos.y > 130.0f) { #else if (actor->current.pos.y - dComIfGp_getPlayer(0)->current.pos.y > 130.0f) { #endif return 0; } else { return 1; } } static int pl_check(e_tk_class* i_this, f32 i_limit, s16 i_max_diff) { fopAc_ac_c* actor = i_this; fopAc_ac_c* player = dComIfGp_getPlayer(0); if (i_this->mPlayerDistanceLimit < i_limit) { s16 diff = actor->shape_angle.y - i_this->mPlayerAngleY; if (diff < i_max_diff && diff > (s16)-i_max_diff && !other_bg_check(i_this, player)) { return 1; } } return 0; } static void damage_check(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; fopAc_ac_c* player = dComIfGp_getPlayer(0); if (i_this->mInvincibilityTimer == 0) { i_this->mStts.Move(); if (i_this->mSph.ChkTgHit()) { i_this->mAtInfo.mpCollider = i_this->mSph.GetTgHitObj(); at_power_check(&i_this->mAtInfo); if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) { i_this->mInvincibilityTimer = 20; } else { i_this->mInvincibilityTimer = 10; } if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) { i_this->mAction = ACT_TK_FIND; i_this->mMode = MODE_TK_KYORO2; i_this->mActionTimer[0] = 50; } else { cc_at_check(actor, &i_this->mAtInfo); if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) { i_this->mAction = ACT_TK_S_DAMAGE; } else { i_this->mAction = ACT_TK_DAMAGE; } i_this->mMode = MODE_TK_NONE; } } if (actor->health <= 1) { actor->health = 0; i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3); } } } static int way_bg_check(e_tk_class* i_this, f32 i_limit) { fopAc_ac_c* actor = i_this; dBgS_LinChk line_check; cXyz mtx_pos; cXyz start_pos; cXyz end_pos; start_pos = actor->current.pos; start_pos.y -= 50.0f; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mtx_pos.x = 0.0; mtx_pos.y = -50.0f; mtx_pos.z = i_limit; MtxPosition(&mtx_pos, &end_pos); end_pos += actor->current.pos; line_check.Set(&start_pos, &end_pos, actor); if (dComIfG_Bgsp().LineCross(&line_check)) { return 1; } else { return 0; } } static void e_tk_wait_0(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; cXyz src_pos; f32 speed_mul = 1.0f; f32 speed_step = 1.0f + YREG_F(5); i_this->mAttentionOFF = true; switch (i_this->mMode) { case MODE_TK_NONE: anm_init(i_this, ANM_TK_SWIM, 5.0f, 0x2, 1.0f); i_this->mMode = MODE_TK_APPEAR; break; case MODE_TK_APPEAR: if (i_this->mActionTimer[0] == 0) { src_pos = actor->home.pos - actor->current.pos; i_this->mSomeAngle = cM_atan2s(src_pos.x, src_pos.z) + (s16)cM_rndFX(8000.0f); i_this->mActionTimer[0] = cM_rndF(30.0f) + 30.0f; } if (i_this->mActionTimer[2] == 0 && way_bg_check(i_this, 200.0f)) { i_this->mActionTimer[2] = 40; src_pos = actor->home.pos - actor->current.pos; i_this->mSomeAngle = cM_atan2s(src_pos.x, src_pos.z) + (s16)cM_rndFX(2000.0f); i_this->mActionTimer[0] = cM_rndF(30.0f) + 30.0f; } if (i_this->mActionTimer[1] == 0 && pl_y_check(i_this) && pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar, 0x4000)) { i_this->mAction = ACT_TK_FIND; if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) { i_this->mMode = MODE_TK_WAIT01; } else { i_this->mMode = MODE_TK_NONE; } } break; } cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400); cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 0x10, 0x400); cLib_addCalc2(&actor->speedF, l_HIO.mSwimSpeedModifier * speed_mul, 1.0f, speed_step); cMtx_YrotS(*calc_mtx, actor->shape_angle.y); src_pos.x = 0.0f; src_pos.y = 0.0f; src_pos.z = actor->speedF; MtxPosition(&src_pos, &actor->speed); actor->current.pos += actor->speed; } static void e_tk_find(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; cXyz local_58; f32 speed_target = 0.0f; f32 speed_step = 3.0f; switch (i_this->mMode) { case MODE_TK_NONE: anm_init(i_this, ANM_TK_APPEAR, 3.0f, 0x0, 1.0f); i_this->mMode = MODE_TK_APPEAR; break; case MODE_TK_APPEAR: if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_TK_WAIT01, 3.0f, 0x2, 1.0f); i_this->mMode = MODE_TK_ATTACK; i_this->mActionTimer[0] = cM_rndF(10.0f) + 10.0f; } break; case MODE_TK_ATTACK: if (i_this->mActionTimer[0] == 0) { i_this->mAction = ACT_TK_ATTACK; i_this->mMode = MODE_TK_NONE; } else { if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) { i_this->mMode = MODE_TK_KYORO2; } } break; case MODE_TK_DAMAGE: anm_init(i_this, ANM_TK_HIDE, 3.0f, 0x0, 1.0f); i_this->mMode = MODE_TK_HIDE; break; case MODE_TK_HIDE: i_this->mAttentionOFF = true; if (i_this->mpMorf->isStop()) { if (i_this->mPathLoaded) { i_this->mAction = ACT_TK_PATHSWIM; i_this->mMode = MODE_TK_NONE; } else { i_this->mAction = ACT_TK_WAIT; i_this->mMode = MODE_TK_NONE; i_this->mActionTimer[0] = 0; i_this->mActionTimer[1] = cM_rndF(30.0f) + 30.0f; } } break; case MODE_TK_KYORO2: anm_init(i_this, ANM_TK_HIDE, 3.0f, 0x0, 3.0f); i_this->mMode = MODE_TK_SWIM; break; case MODE_TK_SWIM: ANGLE_ADD(i_this->mPlayerAngleY, 0x8000); i_this->mAttentionOFF = true; if (i_this->mpMorf->isStop()) { i_this->mAnimSpeed = 4.0f; anm_init(i_this, ANM_TK_SWIM, 0.0f, 0x2, i_this->mAnimSpeed); i_this->mMode = MODE_TK_WAIT01; } break; case MODE_TK_WAIT01: i_this->mAttentionOFF = true; cLib_addCalc2(&i_this->mAnimSpeed, 2.0f, 1.0f, 0.15f); i_this->mpMorf->setPlaySpeed(i_this->mAnimSpeed); speed_target = 1.0f + YREG_F(17); speed_step = 10.0f + YREG_F(18); if (i_this->mActionTimer[0] == 0 && i_this->mPlayerDistanceLimit > l_HIO.mPlayerDetectionDistanceNear * 1.2f) { i_this->mMode = MODE_TK_NONE; } else { if (i_this->mActionTimer[1] == 0 && i_this->mAcch.ChkWallHit()) { i_this->mActionTimer[1] = cM_rndF(10.0f) + 20.0f; i_this->mSomeAngle = i_this->mPlayerAngleY + (s16)cM_rndFX(8000.0f); } } if (i_this->mActionTimer[1] == 0) { ANGLE_ADD(i_this->mPlayerAngleY, 0x8000); } else { i_this->mPlayerAngleY = i_this->mSomeAngle; } break; } cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800); cLib_addCalc2(&actor->speedF, l_HIO.mFleeSpeedModifier * speed_target, 1.0f, speed_step); cMtx_YrotS(*calc_mtx, actor->shape_angle.y); local_58.x = 0.0f; local_58.y = 0.0f; local_58.z = actor->speedF; MtxPosition(&local_58, &actor->speed); actor->current.pos += actor->speed; cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 4, 0x400); } static void e_tk_attack(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; switch (i_this->mMode) { case MODE_TK_NONE: i_this->mMode = MODE_TK_APPEAR; anm_init(i_this, ANM_TK_ATTACK, 3.0f, 0x0, 1.0f); break; case MODE_TK_APPEAR: if (pl_y_check(i_this)) { if ((int)i_this->mpMorf->getFrame() == 24) { i_this->mBallID = fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(actor), 0, &actor->eyePos, fopAcM_GetRoomNo(actor), &actor->shape_angle, 0, -1, 0); } if ((int)i_this->mpMorf->getFrame() == 28) { i_this->mTKBallSpawned = true; } } if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_TK_WAIT01, 1.0f, 0x2, 1.0f); i_this->mActionTimer[0] = cM_rndF(30.0f) + 60.0f; i_this->mMode = MODE_TK_ATTACK; } break; case MODE_TK_ATTACK: if (!pl_y_check(i_this) || i_this->mActionTimer[0] == 0) { i_this->mAction = ACT_TK_FIND; i_this->mMode = MODE_TK_DAMAGE; } if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) { i_this->mAction = ACT_TK_FIND; i_this->mMode = MODE_TK_KYORO2; } break; } cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800); } static void e_tk_pathswim(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; cXyz local_50; cXyz _unk1; f32 speed_target = 1.0f; f32 speed_step = 1.0f + YREG_F(5); switch (i_this->mMode) { case MODE_TK_NONE: anm_init(i_this, ANM_TK_SWIM, 5.0f, 0x2, 1.0f); i_this->mMode = MODE_TK_APPEAR; /* [[fallthrough]] */; case MODE_TK_APPEAR: { i_this->mPathID += i_this->mPathDirection; if (i_this->mPathID >= (u8)i_this->mpPath->m_num) { if (dPath_ChkClose(i_this->mpPath)) { i_this->mPathID = 0x0; } else { i_this->mPathDirection = -1; i_this->mPathID = i_this->mpPath->m_num - 0x2; } } else if (i_this->mPathID < 0x0) { i_this->mPathDirection = 1; i_this->mPathID = 0x1; } dPnt* point = i_this->mpPath->m_points; point += i_this->mPathID; i_this->mPos.x = point->m_position.x + cM_rndFX(100.0f); i_this->mPos.z = point->m_position.z + cM_rndFX(100.0f); i_this->mMode = MODE_TK_ATTACK; break; } case MODE_TK_ATTACK: local_50 = i_this->mPos - actor->current.pos; if (JMAFastSqrt(local_50.x * local_50.x + local_50.z * local_50.z) < 100.0f) { dPnt* point = &i_this->mpPath->m_points[i_this->mPathID]; if (point->mArg0 != 0x2) { anm_init(i_this, ANM_TK_KYORO2, 5.0, 0x2, 1.0); i_this->mActionTimer[0] = cM_rndF(60.0f) + 50.0f; i_this->mActionTimer[1] = 20; i_this->mMode = MODE_TK_DAMAGE; } else { i_this->mMode = MODE_TK_APPEAR; } } i_this->mSomeAngle = (s16)cM_atan2s(local_50.x, local_50.z); break; case MODE_TK_DAMAGE: speed_target = 0.0f; speed_step = 3.0f; dPnt* point; if (i_this->mActionTimer[1] == 0 && pl_y_check(i_this) && pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar, 0x4000)) { i_this->mAction = ACT_TK_FIND; anm_init(i_this, ANM_TK_WAIT01, 5.0f, 0x2, 1.0f); i_this->mMode = MODE_TK_ATTACK; i_this->mActionTimer[0] = cM_rndF(20.0f) + 20.0f; } if (i_this->mActionTimer[0] == 0) { i_this->mMode = MODE_TK_NONE; } break; } cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mSomeAngle, 8, 0x400); cLib_addCalc2(&actor->speedF, l_HIO.mSwimSpeedModifier * speed_target, 1.0f, speed_step); cMtx_YrotS(*calc_mtx, actor->shape_angle.y); local_50.x = 0.0f; local_50.y = 0.0f; local_50.z = actor->speedF; MtxPosition(&local_50, &actor->speed); actor->current.pos += actor->speed; } static void e_tk_s_damage(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; switch (i_this->mMode) { case MODE_TK_NONE: anm_init(i_this, ANM_TK_DAMAGE, 2.0f, 0x0, 1.0f); i_this->mMode = MODE_TK_APPEAR; break; case MODE_TK_APPEAR: if (i_this->mpMorf->getFrame() > 10.0f + YREG_F(3)) { i_this->mAction = ACT_TK_FIND; i_this->mMode = MODE_TK_DAMAGE; } break; } } static void e_tk_damage(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; i_this->mInvincibilityTimer = 6; i_this->mAttentionOFF = true; switch (i_this->mMode) { case MODE_TK_NONE: anm_init(i_this, ANM_TK_DAMAGE, 2.0f, 0x0, 1.0f); i_this->mMode = MODE_TK_APPEAR; break; case MODE_TK_APPEAR: if (i_this->mpMorf->isStop()) { fopAcM_createDisappear(actor, &actor->eyePos, 10, 0, 0x11); fopAcM_delete(actor); } break; } } static void action(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; cXyz _unk1; cXyz _unk2; i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor); i_this->mPlayerDistanceLimit = fopAcM_searchPlayerDistance(actor); damage_check(i_this); s8 link_search_flag = false; switch (i_this->mAction) { case ACT_TK_WAIT: e_tk_wait_0(i_this); break; case ACT_TK_FIND: e_tk_find(i_this); link_search_flag = true; break; case ACT_TK_ATTACK: e_tk_attack(i_this); link_search_flag = true; break; case ACT_TK_PATHSWIM: e_tk_pathswim(i_this); break; case ACT_TK_S_DAMAGE: e_tk_s_damage(i_this); break; case ACT_TK_DAMAGE: e_tk_damage(i_this); break; } if (link_search_flag) { i_this->mSound.setLinkSearch(true); } else { i_this->mSound.setLinkSearch(false); } if (actor->speedF < 2.0f) { cXyz this_pos = actor->current.pos; f32 emit_rate = 0.05f + KREG_F(3); fopAcM_effHamonSet(&i_this->mHamonSet, &this_pos, 2.3f + KREG_F(2), emit_rate); } } static int daE_TK_Execute(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; cXyz cStack_94; cXyz cStack_a0; if (i_this->mExecuteState == 0x00) { dBgS_ObjGndChk_Spl ground_check; cStack_94 = actor->current.pos; cStack_94.y += 200.0f; ground_check.SetPos(&cStack_94); f32 ground_cross = dComIfG_Bgsp().GroundCross(&ground_check); actor->current.pos.y = ground_cross + KREG_F(17); } i_this->mLifetime++; i_this->mAttentionOFF = false; for (int i = 0; i < 4; i++) { (void)i; // Debug Fakematch: Force i into register. if (i_this->mActionTimer[i] != 0) { i_this->mActionTimer[i]--; } } if (i_this->mInvincibilityTimer != 0) { i_this->mInvincibilityTimer--; } action(i_this); i_this->mAcch.CrrPos(dComIfG_Bgsp()); mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z); mDoMtx_stack_c::YrotM(actor->shape_angle.y); mDoMtx_stack_c::XrotM(actor->shape_angle.x); mDoMtx_stack_c::scaleM(l_HIO.mBaseSize, l_HIO.mBaseSize, l_HIO.mBaseSize); J3DModel* model = i_this->mpMorf->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if (i_this->mpMorf->checkFrame(6.0f) && (i_this->mAnim == ANM_TK_APPEAR || i_this->mAnim == ANM_TK_HIDE)) { fopKyM_createWpillar(&actor->current.pos, 2.3f + KREG_F(6), 0); } if (i_this->mAnim == ANM_TK_SWIM) { if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(6.0f) || i_this->mpMorf->checkFrame(12.0f) || i_this->mpMorf->checkFrame(18.0f) || i_this->mpMorf->checkFrame(24.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK_SWIM, 0, -1); } } else if (i_this->mAnim == ANM_TK_APPEAR) { if (i_this->mpMorf->checkFrame(5.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK_APPEAR, 0, -1); } else if (i_this->mpMorf->checkFrame(20.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK_APPEAR2, 0, -1); } } else if (i_this->mAnim == ANM_TK_HIDE) { if (i_this->mpMorf->checkFrame(6.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK_HIDE, 0, -1); } } else if (i_this->mAnim == ANM_TK_ATTACK) { if (i_this->mpMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_TK_V_ATTACK, -1); } else if (i_this->mpMorf->checkFrame(27.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK_ATTACK, 0, -1); } } else if (i_this->mAnim == ANM_TK_DAMAGE) { if (i_this->mpMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_TK_V_DAMAGE, -1); } } else if (i_this->mAnim == ANM_TK_WAIT01) { if (i_this->mpMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_TK_V_WAIT, -1); } } else if (i_this->mAnim == ANM_TK_KYORO2) { if (i_this->mpMorf->checkFrame(1.0f) || i_this->mpMorf->checkFrame(30.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_TK_KYORO, -1); } } i_this->mpMorf->modelCalc(); MTXCopy(model->getAnmMtx(3), *calc_mtx); cStack_94.set(0.0f, 0.0f, 0.0f); MtxPosition(&cStack_94, &actor->eyePos); actor->attention_info.position = actor->eyePos; actor->attention_info.position.y = actor->attention_info.position.y + l_HIO.mBaseSize * 35.0f; if (i_this->mTKBallSpawned) { e_tk_ball_class* ball_actor = static_cast(fopAcM_SearchByID(i_this->mBallID)); if (ball_actor != NULL) { ball_actor->current.pos = actor->eyePos; ball_actor->mSuspended = false; } cXyz scale(2.0f + TREG_F(8), 2.0f + TREG_F(8), 2.0f + TREG_F(8)); dComIfGp_particle_set(0x819B, &actor->eyePos, &actor->shape_angle, &scale); dComIfGp_particle_set(0x819C, &actor->eyePos, &actor->shape_angle, &scale); i_this->mTKBallSpawned = false; } if (i_this->mAttentionOFF) { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } else { fopAcM_OnStatus(actor, 0); actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; } MTXCopy(model->getAnmMtx(2), *calc_mtx); cStack_94.set(0.0f, 0.0f, 0.0f); MtxPosition(&cStack_94, &cStack_a0); i_this->mSph.SetC(cStack_a0); i_this->mSph.SetR((50.0f + JREG_F(3)) * l_HIO.mBaseSize); dComIfG_Ccsp()->Set(&i_this->mSph); return 1; } static int daE_TK_IsDelete(e_tk_class* i_this) { return 1; } static int daE_TK_Delete(e_tk_class* i_this) { fopAc_ac_c* actor = i_this; fopAcM_RegisterDeleteID(i_this, "E_TK"); dComIfG_resDelete(&i_this->mPhaseReq, "E_tk"); if (i_this->mInitHIO) { hio_set = false; mDoHIO_DELETE_CHILD(l_HIO.mNo); } if (actor->heap != NULL) { i_this->mpMorf->stopZelAnime(); } return 1; } static int useHeapInit(fopAc_ac_c* actor) { e_tk_class* i_this = static_cast(actor); i_this->mpMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_tk", 0xE), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_tk", ANM_TK_SWIM), 2, 1.0f, 0, -1, &i_this->mSound, 0x80000, 0x11000084); if (i_this->mpMorf == NULL || i_this->mpMorf->getModel() == NULL) { return 0; } return 1; } static int daE_TK_Create(fopAc_ac_c* actor) { e_tk_class* i_this = (e_tk_class*)actor; fopAcM_ct(i_this, e_tk_class); cPhs_Step phase = dComIfG_resLoad(&i_this->mPhaseReq, "E_tk"); if (phase == cPhs_COMPLEATE_e) { OS_REPORT("E_tk PARAM %x\n", fopAcM_GetParam(actor)); i_this->mArg0 = (fopAcM_GetParam(actor) & 0xFF) >> 0; i_this->mArg1 = (fopAcM_GetParam(actor) & 0xF00) >> 8; i_this->mArg2 = (fopAcM_GetParam(actor) & 0xF000) >> 12; i_this->mParamPathIdx = (fopAcM_GetParam(actor) & 0xFF0000) >> 16; OS_REPORT("E_tk//////////////E_TK SET 1 !!\n"); if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x1e20)) { OS_REPORT("//////////////E_TK SET NON !!\n"); return cPhs_ERROR_e; } OS_REPORT("//////////////E_TK SET 2 !!\n"); if (i_this->mParamPathIdx != 0xff) { i_this->mpPath = dPath_GetRoomPath(i_this->mParamPathIdx, fopAcM_GetRoomNo(actor)); if (i_this->mpPath == NULL) { OS_REPORT("//////////////E_TK NON PATH !!!\n"); return cPhs_ERROR_e; } i_this->mPathLoaded = i_this->mParamPathIdx + 0x1; i_this->mPathDirection = 0x1; i_this->mAction = ACT_TK_PATHSWIM; } if (hio_set == false) { i_this->mInitHIO = true; hio_set = true; l_HIO.mNo = mDoHIO_CREATE_CHILD("たどぽーる", &l_HIO); // "Tadpole" } actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; fopAcM_SetMtx(actor, i_this->mpMorf->getModel()->getBaseTRMtx()); fopAcM_SetMin(actor, -100.0f, -100.0f, -100.0f); fopAcM_SetMax(actor, 100.0f, 100.0f, 100.0f); actor->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04; actor->field_0x560 = actor->health = 10; static dCcD_SrcSph cc_sph_src = { { {0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; i_this->mStts.Init(100, 0, actor); i_this->mSph.Set(cc_sph_src); i_this->mSph.SetStts(&i_this->mStts); i_this->mAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1, &i_this->mAcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL); i_this->mAcchCir.SetWall(-50.0f, 60.0f); i_this->mSound.init(&actor->current.pos, &actor->eyePos, 0x3, 0x1); i_this->mSound.setEnemyName("E_tk"); i_this->mAtInfo.mpSound = &i_this->mSound; i_this->mExecuteState = 0x14; daE_TK_Execute(i_this); } return phase; } static actor_method_class l_daE_TK_Method = { (process_method_func)daE_TK_Create, (process_method_func)daE_TK_Delete, (process_method_func)daE_TK_Execute, (process_method_func)daE_TK_IsDelete, (process_method_func)daE_TK_Draw, }; actor_process_profile_definition g_profile_E_TK = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_E_TK, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(e_tk_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 149, // mPriority &l_daE_TK_Method, // sub_method 0x00040100, // mStatus fopAc_ENEMY_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };