/** * @file d_a_e_cr.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_cr.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor_enemy.h" class daE_CR_HIO_c : public JORReflexible { public: /* 8069800C */ daE_CR_HIO_c(); /* 806997F4 */ virtual ~daE_CR_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ s8 id; /* 0x08 */ f32 base_size; /* 0x0C */ f32 move_speed; /* 0x10 */ f32 pl_search_range; }; enum daE_CR_ACTION { ACTION_MOVE, ACTION_S_DAMAGE = 9, ACTION_DAMAGE, }; /* 8069800C-80698044 0000EC 0038+00 1/1 0/0 0/0 .text __ct__12daE_CR_HIO_cFv */ daE_CR_HIO_c::daE_CR_HIO_c() { id = -1; base_size = 3.0f; move_speed = 40.0f; pl_search_range = 400.0f; } /* 80698044-806980F0 000124 00AC+00 3/3 0/0 0/0 .text anm_init__FP10e_cr_classifUcf */ static void anm_init(e_cr_class* a_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) { a_this->modelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_CR", i_anm), i_mode, i_morf, i_speed, 0.0f, -1.0f); a_this->anm = i_anm; } /* 806980F0-806981B4 0001D0 00C4+00 1/1 0/0 0/0 .text nodeCallBack__FP8J3DJointi */ static int nodeCallBack(J3DJoint* i_joint, int param_1) { if (param_1 == 0) { int jnt_no = i_joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_cr_class* a_this = (e_cr_class*)model->getUserArea(); if (a_this != NULL) { if (jnt_no == 2) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); cMtx_YrotM(*calc_mtx, a_this->head_rot); model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } } } return 1; } /* 806981B4-80698250 000294 009C+00 1/0 0/0 0/0 .text daE_CR_Draw__FP10e_cr_class */ static int daE_CR_Draw(e_cr_class* a_this) { fopAc_ac_c* actor = &a_this->enemy; J3DModel* model = a_this->modelMorf->getModel(); g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); a_this->modelMorf->entryDL(); dComIfGd_setSimpleShadow(&actor->current.pos, a_this->acch.GetGroundH(), 40.0f + TREG_F(11), a_this->acch.m_gnd, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); return 1; } /* 80698250-80698328 000330 00D8+00 1/1 0/0 0/0 .text other_bg_check__FP10e_cr_classP10fopAc_ac_c */ static BOOL other_bg_check(e_cr_class* a_this, fopAc_ac_c* i_other) { fopAc_ac_c* actor = &a_this->enemy; dBgS_LinChk linchk; cXyz sp28; cXyz startpos; cXyz endpos; endpos = i_other->current.pos; endpos.y += 100.0f; startpos = actor->current.pos; startpos.y = actor->eyePos.y; linchk.Set(&startpos, &endpos, actor); if (dComIfG_Bgsp().LineCross(&linchk)) { return TRUE; } return FALSE; } /* 80698328-806983A4 000408 007C+00 1/1 0/0 0/0 .text pl_check__FP10e_cr_classfs */ static BOOL pl_check(e_cr_class* a_this, f32 i_range, s16 i_angle) { fopAc_ac_c* actor = &a_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); if (a_this->dist_to_pl < i_range) { s16 angle_diff = actor->shape_angle.y - a_this->angle_to_pl; if (angle_diff < i_angle && angle_diff > (s16)-i_angle && !other_bg_check(a_this, player)) { return TRUE; } } return FALSE; } /* 806983A4-80698498 000484 00F4+00 1/1 0/0 0/0 .text damage_check__FP10e_cr_class */ static void damage_check(e_cr_class* a_this) { fopAc_ac_c* actor = &a_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); if (a_this->invulnerabilityTimer == 0) { a_this->ccStts.Move(); if (a_this->ccSph.ChkTgHit()) { a_this->atInfo.mpCollider = a_this->ccSph.GetTgHitObj(); cc_at_check(actor, &a_this->atInfo); if (a_this->atInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK | AT_TYPE_WOLF_CUT_TURN | AT_TYPE_10000000 | AT_TYPE_MIDNA_LOCK)) { a_this->invulnerabilityTimer = 20; } else { a_this->invulnerabilityTimer = 10; } if (a_this->atInfo.mHitType == 16) { a_this->action = ACTION_S_DAMAGE; } else { a_this->action = ACTION_DAMAGE; a_this->sound.startCreatureVoice(Z2SE_EN_CR_V_DEATH, -1); } actor->current.angle.y = a_this->atInfo.mHitDirection.y; a_this->mode = 0; } if (actor->health <= 10) { a_this->ccSph.SetTgHitMark((CcG_Tg_HitMark)3); } } } /* 80698498-806985A4 000578 010C+00 1/1 0/0 0/0 .text way_bg_check__FP10e_cr_classf */ static BOOL way_bg_check(e_cr_class* a_this, f32 param_1) { fopAc_ac_c* actor = &a_this->enemy; dBgS_LinChk linchk; cXyz sp28; cXyz startpos; cXyz endpos; startpos = actor->current.pos; startpos.y += 50.0f; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); sp28.x = 0.0f; sp28.y = 50.0f; sp28.z = param_1; MtxPosition(&sp28, &endpos); endpos += actor->current.pos; linchk.Set(&startpos, &endpos, actor); if (dComIfG_Bgsp().LineCross(&linchk)) { return TRUE; } return FALSE; } /* 80699E88-80699E8C 000008 0004+00 2/2 0/0 0/0 .bss None */ static u8 l_HIOInit; /* 80699E98-80699EAC 000018 0014+00 4/4 0/0 0/0 .bss l_HIO */ static daE_CR_HIO_c l_HIO; /* 806985A4-80698A5C 000684 04B8+00 1/1 0/0 0/0 .text e_cr_move__FP10e_cr_class */ static void e_cr_move(e_cr_class* a_this) { fopAc_ac_c* actor = &a_this->enemy; int anm_frame = a_this->modelMorf->getFrame(); f32 move_speed_target = 0.0f; switch (a_this->mode) { case 0: anm_init(a_this, 9, 3.0f, 2, 1.0f); a_this->timers[0] = 30.0f + cM_rndF(60.0f); a_this->mode = 1; break; case 1: move_speed_target = l_HIO.move_speed; if (a_this->timers[0] == 0 && (anm_frame == 0 || anm_frame == 4)) { a_this->timers[0] = 50.0f + cM_rndF(100.0f); a_this->mode = 2; a_this->modelMorf->setPlaySpeed(0.0f); } if (a_this->timers[2] == 0 && way_bg_check(a_this, 200.0f)) { a_this->timers[2] = 20; a_this->timers[1] = 20.0f + cM_rndF(10.0f); a_this->angle_target = actor->current.angle.y + 0x8000; } if (a_this->timers[1] == 0) { a_this->angle_target = actor->current.angle.y + (s16)cM_rndFX(30000.0f); a_this->timers[1] = 10.0f + cM_rndF(5.0f); } break; case 2: a_this->field_0x690 = 1; if (a_this->timers[0] == 0) { a_this->modelMorf->setPlaySpeed(1.0f); a_this->timers[0] = 30.0f + cM_rndF(60.0f); a_this->mode = 1; } break; case 3: move_speed_target = l_HIO.move_speed; if (a_this->timers[0] == 0 && (anm_frame == 0 || anm_frame == 4)) { a_this->timers[0] = 50.0f + cM_rndF(100.0f); a_this->mode = 2; a_this->modelMorf->setPlaySpeed(0.0f); } if (a_this->timers[1] == 0) { if (way_bg_check(a_this, 200.0f)) { a_this->angle_target = fopAcM_searchPlayerAngleY(actor) + (s16)cM_rndFX(15000.0f); } else { a_this->angle_target = (fopAcM_searchPlayerAngleY(actor) + 0x10000 + (s16)cM_rndFX(15000.0f)) - 0x8000; } a_this->timers[1] = 10.0f + cM_rndF(5.0f); } if (a_this->timers[3] != 0 && ((a_this->lifetime & 3) == 0) && cM_rndF(1.0f) < 0.5f) { cXyz egg_pos(actor->current.pos); egg_pos.y += 35.0f * l_HIO.base_size; fopAcM_createChild(PROC_E_CR_EGG, fopAcM_GetID(actor), 0, &egg_pos, fopAcM_GetRoomNo(actor), &actor->shape_angle, NULL, -1, NULL); a_this->sound.startCreatureSound(Z2SE_EN_CR_LAYEGG, 0, -1); } break; } cLib_addCalcAngleS2(&actor->current.angle.y, a_this->angle_target, 4, 0x1800); cLib_addCalc2(&actor->speedF, move_speed_target, 1.0f, 0.5f * l_HIO.move_speed); cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 4, 0x2000); if (a_this->mode < 3 && pl_check(a_this, l_HIO.pl_search_range, 0x7FFF)) { a_this->mode = 3; anm_init(a_this, 9, 3.0f, 2, 1.0f); a_this->timers[0] = 20.0f + cM_rndF(15.0f); a_this->timers[3] = 15; } } /* 80698A5C-80698B80 000B3C 0124+00 1/1 0/0 0/0 .text e_cr_s_damage__FP10e_cr_class */ static void e_cr_s_damage(e_cr_class* a_this) { fopAc_ac_c* actor = &a_this->enemy; switch (a_this->mode) { case 0: anm_init(a_this, 4, 2.0f, 0, 1.0f); a_this->mode = 1; actor->speedF = -25.0f; break; case 1: if (a_this->modelMorf->isStop()) { anm_init(a_this, 5, 1.0f, 2, 1.0f); a_this->timers[0] = 50.0f + cM_rndF(30.0f); a_this->mode = 2; } break; case 2: if (a_this->timers[0] == 0) { a_this->action = ACTION_MOVE; a_this->mode = 0; } break; } cLib_addCalc0(&actor->speedF, 1.0f, 4.0f); } /* 80698B80-80698D6C 000C60 01EC+00 1/1 0/0 0/0 .text e_cr_damage__FP10e_cr_class */ static void e_cr_damage(e_cr_class* a_this) { fopAc_ac_c* actor = &a_this->enemy; a_this->invulnerabilityTimer = 6; switch (a_this->mode) { case 0: anm_init(a_this, 6, 2.0f, 2, 1.0f); a_this->mode = 1; actor->speed.y = 38.0f + cM_rndF(8.0f); actor->speedF = -30.0f; a_this->field_0x68e = cM_rndFX(1000.0f); break; case 1: if (a_this->acch.ChkGroundHit()) { actor->speed.y = 25.0f; actor->speedF *= 0.5f; if (cM_rndF(1.0f) < 0.5f) { anm_init(a_this, 7, 15.0f, 0, 1.0f); } else { anm_init(a_this, 8, 15.0f, 0, 1.0f); } a_this->mode = 2; a_this->timers[0] = 40; fopAcM_effSmokeSet2(&a_this->field_0xa48, &a_this->field_0xa4c, &actor->current.pos, &actor->shape_angle, 1.0f + NREG_F(18), &actor->tevStr); } break; case 2: if (a_this->acch.ChkGroundHit()) { cLib_addCalc0(&actor->speedF, 1.0f, 5.0f); cLib_addCalcAngleS2(&a_this->field_0x68e, 0, 1, 100); if (a_this->timers[0] == 0) { fopAcM_createDisappear(actor, &actor->eyePos, 6, 0, 0xFF); fopAcM_create(PROC_NPC_WORM, 0xFFFFFF01, &actor->eyePos, fopAcM_GetRoomNo(actor), NULL, NULL, -1); fopAcM_delete(actor); } } break; } actor->shape_angle.y += a_this->field_0x68e; } /* 80698D6C-80698F88 000E4C 021C+00 1/1 0/0 0/0 .text action__FP10e_cr_class */ static void action(e_cr_class* a_this) { fopEn_enemy_c* actor = &a_this->enemy; cXyz mae; cXyz ato; a_this->angle_to_pl = fopAcM_searchPlayerAngleY(actor); a_this->dist_to_pl = fopAcM_searchPlayerDistance(actor); damage_check(a_this); a_this->ccSph.OffAtVsPlayerBit(); BOOL attn_ON = TRUE; switch (a_this->action) { case ACTION_MOVE: e_cr_move(a_this); a_this->ccSph.OnAtVsPlayerBit(); break; case ACTION_S_DAMAGE: e_cr_s_damage(a_this); break; case ACTION_DAMAGE: e_cr_damage(a_this); attn_ON = FALSE; break; } if (attn_ON) { fopAcM_OnStatus(actor, 0); actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; } else { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } cMtx_YrotS(*calc_mtx, actor->current.angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = actor->speedF; MtxPosition(&mae, &ato); actor->speed.x = ato.x; actor->speed.z = ato.z; actor->current.pos += actor->speed; actor->speed.y -= 5.0f; a_this->acch.CrrPos(dComIfG_Bgsp()); if (a_this->field_0x690 != 0) { if (a_this->field_0x692 == 0) { if (a_this->head_rot_target >= 0) { a_this->head_rot_target = -5500; } else { a_this->head_rot_target = 5500; } a_this->field_0x692 = 7.0f + cM_rndF(10.0f); } else { a_this->field_0x692--; } a_this->field_0x690 = 0; } else { a_this->head_rot_target = 0; } cLib_addCalcAngleS2(&a_this->head_rot, a_this->head_rot_target, 2, 0x1000); cXyz effsize(0.5f, 0.5f, 0.5f); setMidnaBindEffect(actor, &a_this->sound, &actor->eyePos, &effsize); } /* 80698F88-806991BC 001068 0234+00 2/1 0/0 0/0 .text daE_CR_Execute__FP10e_cr_class */ static int daE_CR_Execute(e_cr_class* a_this) { fopEn_enemy_c* actor = &a_this->enemy; cXyz sp18; cXyz spC; a_this->lifetime++; for (int i = 0; i < 4; i++) { if (a_this->timers[i] != 0) { a_this->timers[i]--; } } if (a_this->invulnerabilityTimer != 0) { a_this->invulnerabilityTimer--; } action(a_this); mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z); mDoMtx_stack_c::YrotM(actor->shape_angle.y); mDoMtx_stack_c::XrotM(actor->shape_angle.x); mDoMtx_stack_c::scaleM(l_HIO.base_size, l_HIO.base_size, l_HIO.base_size); J3DModel* model = a_this->modelMorf->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); a_this->modelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if (a_this->anm == 9 && (a_this->modelMorf->checkFrame(1.0f) || a_this->modelMorf->checkFrame(5.0f))) { a_this->sound.startCreatureSound(Z2SE_EN_CR_FOOTNOTE, 0, -1); } a_this->modelMorf->modelCalc(); MTXCopy(model->getAnmMtx(1), *calc_mtx); sp18.set(0.0f, 0.0f, 0.0f); MtxPosition(&sp18, &actor->eyePos); actor->attention_info.position = actor->eyePos; actor->attention_info.position.y += 40.0f; sp18.set(0.0f, 0.0f, 0.0f); MtxPosition(&sp18, &spC); a_this->ccSph.SetC(spC); a_this->ccSph.SetR((20.0f + JREG_F(3)) * l_HIO.base_size); dComIfG_Ccsp()->Set(&a_this->ccSph); return 1; } /* 806991BC-806991C4 00129C 0008+00 1/0 0/0 0/0 .text daE_CR_IsDelete__FP10e_cr_class */ static int daE_CR_IsDelete(e_cr_class* a_this) { return 1; } /* 806991C4-8069922C 0012A4 0068+00 1/0 0/0 0/0 .text daE_CR_Delete__FP10e_cr_class */ static int daE_CR_Delete(e_cr_class* a_this) { fopEn_enemy_c* actor = &a_this->enemy; fpc_ProcID id = fopAcM_GetID(a_this); dComIfG_resDelete(&a_this->phase, "E_CR"); if (a_this->HIOInit) { l_HIOInit = FALSE; mDoHIO_DELETE_CHILD(l_HIO.id); } if (actor->heap != NULL) { a_this->modelMorf->stopZelAnime(); } return 1; } /* 8069922C-8069936C 00130C 0140+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */ static int useHeapInit(fopAc_ac_c* i_this) { e_cr_class* a_this = (e_cr_class*)i_this; a_this->modelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_CR", 0xD), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_CR", 9), 2, 1.0f, 0, -1, &a_this->sound, 0x80000, 0x11000084); if (a_this->modelMorf == NULL || a_this->modelMorf->getModel() == NULL) { return 0; } J3DModel* model = a_this->modelMorf->getModel(); model->setUserArea((uintptr_t)a_this); for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) { if (i == 2) { model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack); } } return 1; } /* 8069936C-806995E0 00144C 0274+00 1/0 0/0 0/0 .text daE_CR_Create__FP10fopAc_ac_c */ static int daE_CR_Create(fopAc_ac_c* i_this) { e_cr_class* a_this = (e_cr_class*)i_this; fopAcM_SetupActor(i_this, e_cr_class); int phase_state = dComIfG_resLoad(&a_this->phase, "E_CR"); if (phase_state == cPhs_COMPLEATE_e) { OS_REPORT("E_CR PARAM %x\n", fopAcM_GetParam(a_this)); a_this->field_0x5b4 = fopAcM_GetParam(i_this); a_this->field_0x5b5 = (fopAcM_GetParam(i_this) & 0xF00) >> 8; OS_REPORT("E_CR//////////////E_CR SET 1 !!\n"); if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x1340)) { OS_REPORT("//////////////E_CR SET NON !!\n"); return cPhs_ERROR_e; } OS_REPORT("//////////////E_CR SET 2 !!\n"); if (!l_HIOInit) { a_this->HIOInit = TRUE; l_HIOInit = TRUE; l_HIO.id = mDoHIO_CREATE_CHILD("クレイジーランナー", &l_HIO); } i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e; fopAcM_SetMtx(i_this, a_this->modelMorf->getModel()->getBaseTRMtx()); i_this->health = 1; i_this->field_0x560 = 1; static dCcD_SrcSph cc_sph_src = { { {0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; a_this->ccStts.Init(100, 0, i_this); a_this->ccSph.Set(cc_sph_src); a_this->ccSph.SetStts(&a_this->ccStts); a_this->acch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &a_this->acchcir, fopAcM_GetSpeed_p(i_this), NULL, NULL); a_this->acchcir.SetWall(50.0f, 50.0f); a_this->sound.init(&i_this->current.pos, &i_this->eyePos, 3, 1); a_this->atInfo.mpSound = &a_this->sound; a_this->atInfo.mPowerType = 1; a_this->sound.setEnemyName("E_cr"); daE_CR_Execute(a_this); } return phase_state; } /* 80699DC4-80699DE4 -00001 0020+00 1/0 0/0 0/0 .data l_daE_CR_Method */ static actor_method_class l_daE_CR_Method = { (process_method_func)daE_CR_Create, (process_method_func)daE_CR_Delete, (process_method_func)daE_CR_Execute, (process_method_func)daE_CR_IsDelete, (process_method_func)daE_CR_Draw, }; /* 80699DE4-80699E14 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_CR */ extern actor_process_profile_definition g_profile_E_CR = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_E_CR, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(e_cr_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 113, // mPriority &l_daE_CR_Method, // sub_method 0x10040100, // mStatus fopAc_ENEMY_e, // mActorType fopAc_CULLBOX_0_e, // cullType };