cmake_minimum_required(VERSION 3.13) if (APPLE) project(dusk LANGUAGES C CXX OBJC OBJCXX) else () project(dusk LANGUAGES C CXX) endif () set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) add_subdirectory(extern/aurora EXCLUDE_FROM_ALL) option(DUSK_BUILD_WARNINGS "If off, compiler warnings will be suppressed") if (CMAKE_SYSTEM_NAME STREQUAL Linux) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unknown-pragmas -Wno-unused-variable -Wno-unused-parameter") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -stdlib=libc++ -Wno-register -fPIC") set(CMAKE_PREFIX_PATH /usr) set(CMAKE_LIBRARY_ARCHITECTURE x86_64-linux-gnu) set(CMAKE_LIBRARY_PATH "/usr/lib64" "/usr/lib/x86_64-linux-gnu" CACHE PATH "") set(CMAKE_FIND_LIBRARY_CUSTOM_LIB_SUFFIX 64) set(CMAKE_INSTALL_RPATH "$ORIGIN") set(CMAKE_BUILD_RPATH "$ORIGIN") elseif (APPLE) add_compile_options(-Wno-declaration-after-statement) set(CMAKE_INSTALL_RPATH "$ORIGIN") set(CMAKE_BUILD_RPATH "$ORIGIN") elseif (MSVC) add_compile_options(/bigobj) add_compile_options(/Zc:strictStrings-) add_compile_options(/MP) if (NOT DUSK_BUILD_WARNINGS) add_compile_options(/W0) endif () add_compile_options(/utf-8) endif () if (NOT MSVC) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-error -Wno-c++11-narrowing") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error -Wno-c++11-narrowing") endif () include(files.cmake) # TODO: version handling for res includes set(DUSK_TP_VERSION GZ2E01) source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${JSYSTEM_DEBUG_FILES} ${REL_FILES}) source_group("dusk" FILES ${DUSK_FILES}) # game_debug is for game code files that we know work when compiled with DEBUG=1 # Of course, if building a release build, this distinction is irrelevant add_library(game_debug STATIC ${JSYSTEM_DEBUG_FILES} ${SSYSTEM_FILES}) target_compile_definitions(game_debug PRIVATE TARGET_PC VERSION=0 $<$:DEBUG=1>) # Make these properties PUBLIC so that the regular game target also sees them. target_include_directories(game_debug PUBLIC include src assets/${DUSK_TP_VERSION} ${CMAKE_BINARY_DIR}/../${DUSK_TP_VERSION}/include) target_link_libraries(game_debug PUBLIC aurora::core aurora::gx aurora::si aurora::vi aurora::pad aurora::mtx) set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) add_library(game SHARED ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${SSYSTEM_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES}) target_link_libraries(game PRIVATE game_debug) target_compile_definitions(game PRIVATE TARGET_PC VERSION=0 NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0) add_executable(dusk src/dusk/main.cpp) target_compile_definitions(dusk PRIVATE TARGET_PC VERSION=0) target_include_directories(dusk PRIVATE include) target_link_libraries(dusk PRIVATE game aurora::main)