#ifndef D_A_B_ZANT_H #define D_A_B_ZANT_H #include "f_op/f_op_actor_mng.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_acch.h" #include "d/d_msg_flow.h" /** * @ingroup actors-enemies * @class daB_ZANT_c * @brief Zant * * @details Palace of Twilight dungeon boss. * */ class daB_ZANT_c : public fopEn_enemy_c { public: enum daB_ZANT_ACTION { ACT_SMALL_ATTACK, ACT_WARP, ACT_DAMAGE, ACT_CONFUSE, ACT_OPENING, ACT_FLY, ACT_FLY_GROUND, ACT_WATER, ACT_HOOK, ACT_SWIM, ACT_SIMA_JUMP, ACT_ICE_DEMO, ACT_ICE_JUMP, ACT_ICE_STEP, ACT_ICE_DAMAGE, ACT_MONKEY, ACT_MONKEY_FALL, ACT_MONKEY_DAMAGE, ACT_LAST_START_DEMO, ACT_LAST_ATTACK, ACT_LAST_TIRED, ACT_LAST_DAMAGE, ACT_LAST_END_DEMO, ACT_ROOM_CHANGE, }; enum daB_ZANT_PHASE { PHASE_OP, // Opening PHASE_BB, // Diababa PHASE_MG, // Dangoro PHASE_OI, // Morpheel PHASE_MK, // Ook PHASE_YO, // Blizzeta PHASE_LAST, // Castle PHASE_MAX, }; enum daB_ZANT_DMGTYPE { DMGTYPE_SWORD, DMGTYPE_MISC, DMGTYPE_BOOMERANG, DMGTYPE_OBJ, DMGTYPE_HOOK_OI, }; int ctrlJoint(J3DJoint*, J3DModel*); static int JointCallBack(J3DJoint*, int); int draw(); void setBck(int, u8, f32, f32); bool checkBck(int); void setActionMode(int, int); bool checkBigDamage(); int checkDamageType(); void setDamageSe(dCcD_Sph*, int); void damage_check(); void ice_damage_check(); bool setNextDamageMode(int); bool checkAvoidWeapon(int); void setTgHitBit(int); void setCoHitBit(int); void setTgShield(int); void setTgType(u32); void setZantMessage(int); int doZantMessage(); void setIceLandingEffect(int); void setWaterBubble(); void setMonkeyFallEffect(); void setLastRollEffect(); f32 getMagicSpeed(); f32 getMagicWaterSpeed(); void executeSmallAttack(); bool calcScale(int); void executeWarp(); void executeDamage(); void executeConfuse(); void executeOpening(); void executeFly(); void executeFlyGround(); bool checkSwimLinkNearMouth(); bool checkSwimLinkNear(); void executeHook(); void executeWater(); void executeSwim(); void executeSimaJump(); void executeIceDemo(); void executeIceJump(); void executeIceStep(); void executeIceDamage(); void setFarPillarPos(); void setNearPillarPos(); void setNextPillarInfo(int); void setNextPillarPos(); void checkPillarSwing(); void executeMonkey(); void executeMonkeyFall(); void executeMonkeyDamage(); void setLastWarp(int, int); void executeLastStartDemo(); void executeLastAttack(); void executeLastTired(); void executeLastDamage(); void executeLastEndDemo(); void calcMahojinAnime(); void calcRoomChangeCamera(int); void initNextRoom(); void executeRoomChange(); void setBaseActionMode(int); void action(); void mtx_set(); void cc_set(); void cc_ice_set(); int execute(); int _delete(); int CreateHeap(); int create(); /* 0x05AC */ request_of_phase_process_class mPhase; /* 0x05B4 */ mDoExt_McaMorfSO* mpModelMorf; /* 0x05B8 */ J3DModel* mpSwordLModel; /* 0x05BC */ J3DModel* mpSwordRModel; /* 0x05C0 */ J3DModel* mpMahojinModel; /* 0x05C4 */ J3DModel* mpMahojinModel2; /* 0x05C8 */ mDoExt_brkAnm* mpMahojinEndBrk; /* 0x05CC */ mDoExt_btkAnm* mpMahojinBtk; /* 0x05D0 */ mDoExt_btkAnm* mpMahojinStartBtk; /* 0x05D4 */ mDoExt_brkAnm* mpMahojinBrk2; /* 0x05D8 */ mDoExt_btkAnm* mpMahojinStartBtk2; /* 0x05DC */ cXyz field_0x5dc; /* 0x05E8 */ u8 mMahojinAnmMode; /* 0x05E9 */ u8 mMahojin2AnmMode; /* 0x05EC */ f32 mMahojin2Size; /* 0x05F0 */ Z2CreatureEnemy mSound; /* 0x0694 */ u8 field_0x694[0x06A0 - 0x0694]; /* 0x06A0 */ cXyz mFlyWarpPos; /* 0x06AC */ cXyz field_0x6ac; /* 0x06B8 */ s16 field_0x6b8; /* 0x06BA */ s16 field_0x6ba; /* 0x06BC */ f32 field_0x6bc; /* 0x06C0 */ f32 mModelScaleXZ; /* 0x06C4 */ f32 mModelScaleY; /* 0x06C8 */ f32 mKankyoBlend; /* 0x06CC */ f32 field_0x6cc; /* 0x06D0 */ f32 mSwordSize; /* 0x06D4 */ int mAction; /* 0x06D8 */ int mLastAction; /* 0x06DC */ int mMode; /* 0x06E0 */ u32 mShadowKey; /* 0x06E4 */ u16 field_0x6e4; /* 0x06E8 */ int mModeTimer; /* 0x06EC */ int field_0x6ec; /* 0x06F0 */ int field_0x6f0; /* 0x06F4 */ int field_0x6f4; /* 0x06F8 */ s16 field_0x6f8; /* 0x06FA */ u8 mSwbit; /* 0x06FB */ u8 mFightPhase; /* 0x06FC */ u8 field_0x6fc; /* 0x06FD */ u8 field_0x6fd; /* 0x06FE */ u8 mFlyWarpPosID; /* 0x06FF */ u8 field_0x6ff; /* 0x0700 */ u8 field_0x700[0x0701 - 0x0700]; /* 0x0701 */ u8 field_0x701; /* 0x0702 */ u8 field_0x702; /* 0x0703 */ u8 field_0x703; /* 0x0704 */ u8 field_0x704; /* 0x0705 */ u8 field_0x705; /* 0x0706 */ u8 field_0x706; /* 0x0707 */ u8 field_0x707; /* 0x0708 */ u8 field_0x708; /* 0x0709 */ u8 field_0x709; /* 0x070A */ u8 field_0x70a; /* 0x070B */ u8 field_0x70b; /* 0x070C */ u8 field_0x70c; /* 0x070D */ u8 field_0x70d; /* 0x070E */ u8 field_0x70e; /* 0x070F */ u8 field_0x70f; /* 0x0710 */ u8 mDrawSwords; /* 0x0711 */ u8 field_0x711; /* 0x0712 */ u8 field_0x712; /* 0x0713 */ u8 field_0x713; /* 0x0714 */ u8 field_0x714; /* 0x0715 */ u8 field_0x715; /* 0x0716 */ u8 field_0x716; /* 0x0717 */ u8 field_0x717; /* 0x0718 */ u8 field_0x718; /* 0x0719 */ u8 mTakenBigDmg; /* 0x071A */ u8 mFightCycle; /* 0x071B */ u8 field_0x71b; /* 0x071C */ u8 field_0x71c; /* 0x071D */ u8 field_0x71d; /* 0x071E */ s16 mNeckRotZ; /* 0x0720 */ s16 mNeckRotX; /* 0x0722 */ s16 mBackboneRotZ; /* 0x0724 */ u32 field_0x724; /* 0x0728 */ u8 mCorrectMobileNo; /* 0x072C */ fpc_ProcID mMobileIDs[4]; /* 0x073C */ fpc_ProcID mPillarIDs[9]; /* 0x0760 */ cXyz mDemoCamEye; /* 0x076C */ cXyz mDemoCamCenter; /* 0x0778 */ f32 mDemoCamBank; /* 0x077C */ f32 field_0x77c; /* 0x0780 */ int mMsgNo; /* 0x0784 */ fpc_ProcID mMsgID; /* 0x0788 */ msg_class* mpMsg; /* 0x078C */ dBgS_AcchCir mAcchCir; /* 0x07CC */ dBgS_ObjAcch mAcch; /* 0x09A4 */ dCcD_Stts field_0x9a4; /* 0x09E0 */ dCcD_Sph mBodySphCc[2]; /* 0x0C50 */ dCcU_AtInfo mAtInfo; /* 0x0C74 */ dCcD_Stts field_0xc74; /* 0x0CB0 */ dCcD_Sph mFootCc[11]; /* 0x1A18 */ dCcD_Sph mFoot2Cc[11]; /* 0x2780 */ dCcD_Sph mCameraCc[11]; /* 0x34E8 */ dCcD_Cyl mRollCc; /* 0x3624 */ dCcD_Sph mSwordCc[2]; /* 0x3894 */ u32 field_0x3894; /* 0x3898 */ u32 field_0x3898; /* 0x389C */ u32 field_0x389c[4]; /* 0x38AC */ u32 field_0x38ac[2]; /* 0x38B4 */ u32 field_0x38b4; /* 0x38B8 */ u8 mInitHIO; enum B_ZAN_RES_FILE_ID { /* BCK */ /* 0x07 */ BCK_ZAN_DAMAGEL_A = 7, /* 0x08 */ BCK_ZAN_DAMAGER_A, /* 0x09 */ BCK_ZAN_DIE_DEMO, /* 0x0A */ BCK_ZAN_FAINT, /* 0x0B */ BCK_ZAN_FALL, /* 0x0C */ BCK_ZAN_FLOAT_APPEAR, /* 0x0D */ BCK_ZAN_FLOAT_APPEARSHORT, /* 0x0E */ BCK_ZAN_FLOAT_APPEARWAIT, /* 0x0F */ BCK_ZAN_FLOAT_DAMAGEL, /* 0x10 */ BCK_ZAN_FLOAT_DAMAGER, /* 0x11 */ BCK_ZAN_FLOAT_REACTION, /* 0x12 */ BCK_ZAN_FLOAT_WAIT, /* 0x13 */ BCK_ZAN_FLOAT_WAITRETURN, /* 0x14 */ BCK_ZAN_GROUND_REACTION, /* 0x15 */ BCK_ZAN_HOOK_HIT, /* 0x16 */ BCK_ZAN_HOOK_RELEASE, /* 0x17 */ BCK_ZAN_HOOK_WAIT, /* 0x18 */ BCK_ZAN_HUGE, /* 0x19 */ BCK_ZAN_HUGE_LANDING, /* 0x1A */ BCK_ZAN_JUMP_A, /* 0x1B */ BCK_ZAN_JUMP_B, /* 0x1C */ BCK_ZAN_LANDING, /* 0x1D */ BCK_ZAN_LANDING_DAMAGE, /* 0x1E */ BCK_ZAN_LANDING_WAIT, /* 0x1F */ BCK_ZAN_LAST_DEMO, /* 0x20 */ BCK_ZAN_LV1_FATIGUE, /* 0x21 */ BCK_ZAN_LV1_JUMP_A, /* 0x22 */ BCK_ZAN_LV1_JUMP_B, /* 0x23 */ BCK_ZAN_MAGICSHOOTA_A, /* 0x24 */ BCK_ZAN_MAGICSHOOTA_B, /* 0x25 */ BCK_ZAN_MAGICSHOOTA_B_A, /* 0x26 */ BCK_ZAN_MAGICSHOOTA_B_B, /* 0x27 */ BCK_ZAN_MAGICSHOOTA_B_C, /* 0x28 */ BCK_ZAN_MAGICSHOOTA_C, /* 0x29 */ BCK_ZAN_MAGICSHOOTA_D, /* 0x2A */ BCK_ZAN_OP_1, /* 0x2B */ BCK_ZAN_OP_2, /* 0x2C */ BCK_ZAN_OP_3, /* 0x2D */ BCK_ZAN_OP_RISE, /* 0x2E */ BCK_ZAN_SHIND_L, /* 0x2F */ BCK_ZAN_SHIND_R, /* 0x30 */ BCK_ZAN_SPIN, /* 0x31 */ BCK_ZAN_SWAMP_FALL_A, /* 0x32 */ BCK_ZAN_SWAMP_FALL_B, /* 0x33 */ BCK_ZAN_SWAMP_FALL_LOOP, /* 0x34 */ BCK_ZAN_SWAMP_LANDING, /* 0x35 */ BCK_ZAN_SWIM, /* 0x36 */ BCK_ZAN_SW_ATTACK, /* 0x37 */ BCK_ZAN_SW_ATTACKB, /* 0x38 */ BCK_ZAN_SW_DAMAGEL, /* 0x39 */ BCK_ZAN_SW_DAMAGER, /* 0x3A */ BCK_ZAN_SW_FATIGUE, /* 0x3B */ BCK_ZAN_SW_WAIT, /* 0x3C */ BCK_ZAN_SW_WALK, /* 0x3D */ BCK_ZAN_TRAMPLEA, /* 0x3E */ BCK_ZAN_TRAMPLEB, /* 0x3F */ BCK_ZAN_TRAMPLEC, /* 0x40 */ BCK_ZAN_TRAMPLED, /* 0x41 */ BCK_ZAN_WAIT, /* 0x42 */ BCK_ZZ_APPEARANCE, /* 0x43 */ BCK_ZZ_CLOSE, /* 0x44 */ BCK_ZZ_OPEN, /* BMDR */ /* 0x47 */ BMDR_EF_TK2BALL = 0x47, /* 0x48 */ BMDR_ZAN, /* 0x49 */ BMDR_ZAN_MAHOJIN, /* 0x4A */ BMDR_ZAN_SWORD_L, /* 0x4B */ BMDR_ZAN_SWORD_R, /* 0x4C */ BMDR_ZZ, /* BRK */ /* 0x4F */ BRK_ZAN_MAHOJIN_END = 0x4F, /* 0x50 */ BRK_ZZ, /* BTK */ /* 0x53 */ BTK_ZAN_MAHOJIN = 0x53, /* 0x54 */ BTK_ZAN_MAHOJIN_START, /* DZB */ /* 0x57 */ DZB_ZZ = 0x57, }; }; STATIC_ASSERT(sizeof(daB_ZANT_c) == 0x38BC); class daB_ZANT_HIO_c { public: daB_ZANT_HIO_c(); virtual ~daB_ZANT_HIO_c() {} /* 0x04 */ s8 field_0x4; /* 0x08 */ f32 mModelSize; /* 0x0C */ f32 mMahojinWaitTime; /* 0x10 */ f32 mDemoWarpTime; /* 0x14 */ f32 mPlayWarpTime; /* 0x18 */ f32 mSwordAttackSize; /* 0x1C */ f32 mAttackAnmSpeed; /* 0x20 */ f32 mBulletNum; /* 0x24 */ f32 mBulletSpeed; /* 0x28 */ f32 mBulletSpeedUnderwater; /* 0x2C */ f32 mMahojinSize; /* 0x30 */ f32 mMahojinOffsetX; /* 0x34 */ f32 mMahojinOffsetY; /* 0x38 */ f32 mMahojinOffsetZ; /* 0x3C */ f32 mAppearAnmSpeed; /* 0x40 */ f32 mDisappearAnmSpeed; }; #endif /* D_A_B_ZANT_H */