#ifndef RES_E_FS_H #define RES_E_FS_H enum dRes_INDEX_E_FS { /* BCK */ dRes_INDEX_E_FS_BCK_FS_APPEAR_e=0x4, dRes_INDEX_E_FS_BCK_FS_ATTACK01_e=0x5, dRes_INDEX_E_FS_BCK_FS_DAMAGE_e=0x6, dRes_INDEX_E_FS_BCK_FS_DIE_e=0x7, dRes_INDEX_E_FS_BCK_FS_MOVE_e=0x8, dRes_INDEX_E_FS_BCK_FS_WAIT01_e=0x9, /* BMDR */ dRes_INDEX_E_FS_BMD_FS_e=0xC, }; enum dRes_ID_E_FS { /* BCK */ dRes_ID_E_FS_BCK_FS_APPEAR_e=0x4, dRes_ID_E_FS_BCK_FS_ATTACK01_e=0x5, dRes_ID_E_FS_BCK_FS_DAMAGE_e=0x6, dRes_ID_E_FS_BCK_FS_DIE_e=0x7, dRes_ID_E_FS_BCK_FS_MOVE_e=0x8, dRes_ID_E_FS_BCK_FS_WAIT01_e=0x9, /* BMDR */ dRes_ID_E_FS_BMD_FS_e=0xC, }; enum FS_JNT { FS_JNT_CENTER_e=0x0, FS_JNT_BACKBONE_e=0x1, FS_JNT_ARML1_e=0x2, FS_JNT_ARML2_e=0x3, FS_JNT_HANDL_e=0x4, FS_JNT_ARMR1_e=0x5, FS_JNT_ARMR2_e=0x6, FS_JNT_HANDR_e=0x7, FS_JNT_CLOAK1_e=0x8, FS_JNT_CLOAK2_e=0x9, FS_JNT_CLOAK3_e=0xA, FS_JNT_HEAD_e=0xB, FS_JNT_NECKLESS1_e=0xC, FS_JNT_NECKLESS2_e=0xD, FS_JNT_WAIST_e=0xE, FS_JNT_LEGL1_e=0xF, FS_JNT_LEGL2_e=0x10, FS_JNT_FOOTL_e=0x11, FS_JNT_LEGR1_e=0x12, FS_JNT_LEGR2_e=0x13, FS_JNT_FOOTR_e=0x14, }; #endif /* !RES_E_FS_H */