#ifndef D_A_NPC_FAIRY_H #define D_A_NPC_FAIRY_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Fairy_c * @brief Great Fairy * * @details * */ class daNpc_Fairy_c; class _Fairy_Feather_c { public: enum Joint { /* 0x00 */ JNT_ROOT, /* 0x01 */ JNT_TUKENE, /* 0x02 */ JNT_FEATHER1AL1, /* 0x03 */ JNT_FEATHER1AL2, /* 0x04 */ JNT_FEATHER1AR1, /* 0x05 */ JNT_FEATHER1AR2, /* 0x06 */ JNT_FEATHER1BL1, /* 0x07 */ JNT_FEATHER1BL2, /* 0x08 */ JNT_FEATHER1BR1, /* 0x09 */ JNT_FEATHER1BR2, /* 0x0A */ JNT_FEATHER2AL1, /* 0x0B */ JNT_FEATHER2AL2, /* 0x0C */ JNT_FEATHER2AR1, /* 0x0D */ JNT_FEATHER2AR2, /* 0x0E */ JNT_FEATHER2BL1, /* 0x0F */ JNT_FEATHER2BL2, /* 0x10 */ JNT_FEATHER2BR1, /* 0x11 */ JNT_FEATHER2BR2, /* 0x12 */ JNT_FEATHER3AL1, /* 0x13 */ JNT_FEATHER3AL2, /* 0x14 */ JNT_FEATHER3AR1, /* 0x15 */ JNT_FEATHER3AR2, /* 0x16 */ JNT_FEATHER3BL1, /* 0x17 */ JNT_FEATHER3BL2, /* 0x18 */ JNT_FEATHER3BR1, /* 0x19 */ JNT_FEATHER3BR2, }; _Fairy_Feather_c() { mpMorf = NULL; mPrevAnm = -1; } ~_Fairy_Feather_c() { if (mpMorf != NULL) { JKR_DELETE(mpMorf); mpMorf = NULL; } } BOOL create(); BOOL loadModel(); BOOL setAnm(int); BOOL setBrk(int); BOOL setBtk(int); static int ctrlJointCallBack(J3DJoint*, int); void connect(daNpc_Fairy_c*); void draw(daNpc_Fairy_c*); void output_anmframe() {} void playAnm() { mBtkAnm.play(); mBrkAnm.play(); mpMorf->play(0, 0); } f32 getAnmFrame() { return mpMorf->getFrame(); } void setAnmFrame(f32 i_frame) { mpMorf->setFrame(i_frame); } void setAnmPlaySpeed(f32 i_playSpeed) { mpMorf->setPlaySpeed(i_playSpeed); } /* 0x00 */ mDoExt_McaMorfSO* mpMorf; /* 0x04 */ mDoExt_invisibleModel mModel; /* 0x0C */ mDoExt_btkAnm mBtkAnm; /* 0x24 */ mDoExt_brkAnm mBrkAnm; /* 0x3C */ int mPrevAnm; /* 0x40 */ Z2Creature mSound; }; struct daNpc_Fairy_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ f32 spirit_width; /* 0x90 */ f32 spirit_height; }; class daNpc_Fairy_Param_c { public: virtual ~daNpc_Fairy_Param_c() {} static daNpc_Fairy_HIOParam const m; }; #if DEBUG class daNpc_Fairy_HIO_c : public mDoHIO_entry_c { public: daNpc_Fairy_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x4 */ daNpc_Fairy_HIOParam m; }; #define NPC_FAIRY_HIO_CLASS daNpc_Fairy_HIO_c #else #define NPC_FAIRY_HIO_CLASS daNpc_Fairy_Param_c #endif class daNpc_Fairy_c : public daNpcT_c { public: enum Joint { /* 0x00 */ JNT_CENTER, /* 0x01 */ JNT_BACKBONE1, /* 0x02 */ JNT_BACKBONE2, /* 0x03 */ JNT_BHAIR1, /* 0x04 */ JNT_BHAIR2, /* 0x05 */ JNT_BHAIR3, /* 0x06 */ JNT_FHAIRL1, /* 0x07 */ JNT_FHAIRL2, /* 0x08 */ JNT_FHAIRL3, /* 0x09 */ JNT_FHAIRR1, /* 0x0A */ JNT_FHAIRR2, /* 0x0B */ JNT_FHAIRR3, /* 0x0C */ JNT_NECK, /* 0x0D */ JNT_HEAD, /* 0x0E */ JNT_CHIN, /* 0x0F */ JNT_MAYUL, /* 0x10 */ JNT_MAYUR, /* 0x11 */ JNT_MOUTH, /* 0x12 */ JNT_SHOULDERL, /* 0x13 */ JNT_ARML1, /* 0x14 */ JNT_ARML2, /* 0x15 */ JNT_HANDL, /* 0x16 */ JNT_FINGERL, /* 0x17 */ JNT_THAMBL, /* 0x18 */ JNT_SHOULDERR, /* 0x19 */ JNT_ARMR1, /* 0x1A */ JNT_ARMR2, /* 0x1B */ JNT_HANDR, /* 0x1C */ JNT_FINGERR, /* 0x1D */ JNT_THAMBR, /* 0x1E */ JNT_WAIST, /* 0x1F */ JNT_CLOTH, /* 0x20 */ JNT_LEGL1, /* 0x21 */ JNT_LEGL2, /* 0x22 */ JNT_FOOTL, /* 0x23 */ JNT_TOEL, /* 0x24 */ JNT_LEGR1, /* 0x25 */ JNT_LEGR2, /* 0x26 */ JNT_FOOTR, /* 0x27 */ JNT_TOER, }; typedef int (daNpc_Fairy_c::*actionFunc)(int); typedef int (daNpc_Fairy_c::*cutFunc)(int); ~daNpc_Fairy_c(); cPhs_Step Create(); int CreateHeap(); void setAnmData(); bool setMotionAnm(int, f32, int); bool afterSetMotionAnm(int, int, f32, int); int Delete(); int Execute(); int Draw(); void drawOtherMdl(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); BOOL isDelete(); void reset(); void initStatus(); void afterJntAnm(int); void setParam(); BOOL checkChangeEvt(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); BOOL evtEndProc(); void action(); void ptcl_water(); void ptcl_sprit(); void _to_FairyField(); int chk_tempbit(); void beforeMove(); void afterMoved(); void setAttnPos(); void setCollision(); int drawDbgInfo(); BOOL setAction(actionFunc, int); int wait(int); int talk(int); int test(int); void AppearDemoCall(); void ReturnDemoCall(); void PresentDemoCall(); int cutAppear_10F_01(int); int _cutAppear_10F_01_Init(int const&); int _cutAppear_10F_01_Main(int const&); int cutAppear_10F_02(int); int _cutAppear_10F_02_Init(int const&); int _cutAppear_10F_02_Main(int const&); int cutAppear_20F_01(int); int _cutAppear_20F_01_Init(int const&); int _cutAppear_20F_01_Main(int const&); int cutAppear_20F_02(int); int _cutAppear_20F_02_Init(int const&); int _cutAppear_20F_02_Main(int const&); int cutAppear_30F_01(int); int _cutAppear_30F_01_Init(int const&); int _cutAppear_30F_01_Main(int const&); int cutAppear_30F_02(int); int _cutAppear_30F_02_Init(int const&); int _cutAppear_30F_02_Main(int const&); int cutAppear_40F_01(int); int _cutAppear_40F_01_Init(int const&); int _cutAppear_40F_01_Main(int const&); int cutAppear_40F_02(int); int _cutAppear_40F_02_Init(int const&); int _cutAppear_40F_02_Main(int const&); int cutAppear_50F_01(int); int _cutAppear_50F_01_Init(int const&, int const&); int _cutAppear_50F_01_Main(int const&, int const&); int cutAppear_50F_02(int); int _cutAppear_50F_02_Init(int const&, int const&); int _cutAppear_50F_02_Main(int const&, int const&); int cutAppear_50F_03(int); int _cutAppear_50F_03_Init(int const&, int const&); int _cutAppear_50F_03_Main(int const&, int const&); int cutAppear_50F_04(int); int _cutAppear_50F_04_Init(int const&, int const&); int _cutAppear_50F_04_Main(int const&, int const&); int cutAppear_50F_05(int); int _cutAppear_50F_05_Init(int const&, int const&); int _cutAppear_50F_05_Main(int const&, int const&); int cutSelect_Return1(int); int _cutSelect_Return1_Init(int const&); int _cutSelect_Return1_Main(int const&); int cutSelect_Return2(int); int _cutSelect_Return2_Init(int const&); int _cutSelect_Return2_Main(int const&); int cutSelect_Return3(int); int _cutSelect_Return3_Init(int const&); int _cutSelect_Return3_Main(int const&); int cutReturnCancel(int); int _cutReturnCancel_Init(int const&); int _cutReturnCancel_Main(int const&); daNpc_Fairy_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { OS_REPORT("|%06d:%x|daNpc_Fairy_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballMaterialNo() { return 1; } s32 getHeadJointNo() { return JNT_HEAD; } s32 getNeckJointNo() { return JNT_NECK; } s32 getBackboneJointNo() { return JNT_BACKBONE1; } BOOL checkChangeJoint(int i_joint) { return i_joint == JNT_HEAD; } BOOL checkRemoveJoint(int i_joint) { return i_joint == JNT_MOUTH; } int getFlowNodeNo() { u16 nodeNo = home.angle.x; return nodeNo == 0xFFFF ? -1 : nodeNo; } u8 getType() { u32 param = fopAcM_GetParam(this) & 0xFF; if (param == 0xFF) { param = 0; } return param; } BOOL chkAction(actionFunc action) { return mAction == action; } int getSwitchBitNo() { return fopAcM_GetParam(this) >> 24; } void sprit_se() { mSound.startCreatureSoundLevel(Z2SE_FAIRY_STAY, 0, -1); } void feather_se() { mSound.startCreatureSoundLevel(Z2SE_FAIRY_HANE_STAY, 0, -1); } void feather_appear_se() { mSound.startCreatureSound(Z2SE_FAIRY_HANE_OP, 0, -1); } u8 getSceneNo1() { return (fopAcM_GetParam(this) >> 8) & 0xFF; } u8 getSceneNo2() { return (fopAcM_GetParam(this) >> 16) & 0xFF; } static char* mCutNameList[18]; static cutFunc mCutList[18]; private: /* 0x0E40 */ NPC_FAIRY_HIO_CLASS* mHIO; /* 0x0E44 */ dCcD_Cyl mCyl; /* 0x0F80 */ u8 mType; /* 0x0F84 */ actionFunc mAction; /* 0x0F90 */ s16 mTimer; /* 0x0F92 */ u8 field_0xf92[0xf94 - 0xf92]; /* 0x0F94 */ s16 mPrtclTimer; /* 0x0F98 */ dPaPo_c mPaPo; /* 0x0FD0 */ u32 mPrtcls[3]; /* 0x0FDC */ int mSwitchBit; /* 0x0FE0 */ u8 field_0xfe0[0xfe4 - 0xfe0]; /* 0x0FE4 */ int mTempBit; /* 0x0FE8 */ cXyz mCurrentPosCopy; /* 0x0FF4 */ u16 field_0xff4; /* 0x0FF6 */ u8 mStatus; /* 0x0FF7 */ u8 mUnkFlag; /* 0x0FF8 */ _Fairy_Feather_c mFairyFeather; }; STATIC_ASSERT(sizeof(daNpc_Fairy_c) == 0x10c8); #endif /* D_A_NPC_FAIRY_H */