#ifndef D_A_OBJ_LV1CANDLE01_H #define D_A_OBJ_LV1CANDLE01_H #include "SSystem/SComponent/c_phase.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" #include "m_Do/m_Do_hostIO.h" /** * @ingroup actors-objects * @class daLv1Cdl01_c * @brief Forest Temple Torch 01 * * @details * */ class daLv1Cdl01_c : public dBgS_MoveBgActor { public: void setBaseMtx(); int CreateHeap(); cPhs_Step create(); void lightInit(); void setLight(); void cutLight(); void pointLightProc(); int Execute(Mtx**); int Draw(); int Delete(); private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ dCcD_Stts mStts; /* 0x5E8 */ dCcD_Cyl mCyl; /* 0x724 */ cXyz mTorchPos; /* 0x730 */ bool mIsLit; /* 0x731 */ u8 mTimer; /* 0x734 */ cXyz mLightPos; /* 0x740 */ u8 mLightType; /* 0x744 */ f32 mIntensity; /* 0x748 */ LIGHT_INFLUENCE mLight; /* 0x768 */ u8 mTgHit; /* 0x76C */ Z2SoundObjSimple mSound; static dCcD_SrcGObjInf const mCcDObjInfo; static dCcD_SrcCyl mCcDCyl; }; STATIC_ASSERT(sizeof(daLv1Cdl01_c) == 0x78C); class daLv1Cdl01_HIO_c : public mDoHIO_entry_c { public: daLv1Cdl01_HIO_c(); ~daLv1Cdl01_HIO_c() {} void genMessage(JORMContext*); /* 0x4 */ u8 field_0x4; /* 0x5 */ u8 field_0x5; }; #endif /* D_A_OBJ_LV1CANDLE01_H */